Fire Transmutation, a weapon in Valor Mortis

Fire Transmutation vs Stasis Transmutation Valor Mortis Transmutation comparison

Transmutation
Fire Transmutation
The Battlefield
Stasis Transmutation
Caverns
Max level
5
Methodology
Data Methodology

Fire Transmutation or Stasis Transmutation? Both are Transmutations that spend Nephtoglobin and max out at level 5. The Fire Transmutation comes from The Battlefield and the Stasis Transmutation from Caverns. Here is what each one does, their stats at every level, both upgrade trees and our verdict.

Max level
5
Upgrade traits
6 / 7
Materials to max
7 / 7
Catalysts to max
28,000
Fire Transmutation · Where you get it
The Battlefield
Stasis Transmutation · Where you get it
Caverns
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Fire Transmutation vs Stasis Transmutation: which to use

Game data

How the two Transmutations differ, from their tutorials, level stats, traits and the game's combat rules.

Fire Transmutation · Role
VolatileCan deal damage over time. Focused on eliminating hordes of enemies.
Stasis Transmutation · Role
ComplexCan stop enemies in their tracks. Focused on controlling the flow of battle.
Upgrade traits
6 / 7Fire Transmutation / Stasis Transmutation
Catalysts to max
28,000 / 28,000Fire Transmutation / Stasis Transmutation

Fire and Stasis both spend Nephtoglobin, but they do different jobs. Fire is damage over time and crowd control: its flame deals 15 to 20 damage, Ignite ticks every 0.2 s on enemies and burning enemies slow to 0.8x, and its tree adds range (Fireworks, 1.4x) or spread (Wildfire, 1.6x). It shines on packs and on fire-weak targets: Carrion take double damage, General Lothaire 40% extra and Experiment 83 20%.

Stasis is a single-target payoff. From 8 m it fills an enemy's Stasis Segments, each filled segment deals damage and expels a Nephtoglobin Remnant, and a full freeze holds an enemy for 10 s and breaks for 400 (4 segments) up to 900 (7 segments). Its tree is about that break: Termination lets Heavy Attacks shatter Stasis at any fill, and Implosion adds 50 damage per segment.

Take Fire first (you get it on The Battlefield) and keep it for crowds; add Stasis from the Caverns for bosses with no Stasis resistance (the Sphinx, Anna, the High Justicar, the Orphan, Captain Raphael and Entity).

Level stats side by side

Game data

Each Transmutation's own stats at every level, as the game stores them; they measure different things, so compare each one with itself across levels.

Fire Transmutation

Fire Transmutation
LevelDamageBase damageIgnite damage
11554
21774.5
31885
41995.5
520106

Stasis Transmutation

Stasis Transmutation
LevelDamage
11
21.2
31.3
41.4
51.5

Fire's numbers are hit and Ignite damage; Stasis and Shield store a scaling factor instead of hit damage, which grows with each level.

Combat rules that apply

Game data

The defaults the game's ability assets set for these Transmutations.

Combat rules that apply
RuleValueApplies to
Ignite damage5Fire Transmutation
Ignite build-up20%Fire Transmutation
Burning enemy speed×0.8Fire Transmutation
Ignite tick on enemies0.2 sFire Transmutation
Stasis range8 mStasis Transmutation
Enemy frozen for10 sStasis Transmutation
Stagger on Stasis break2 sStasis Transmutation
Nephtoglobin pool100Fire Transmutation, Stasis Transmutation

In-game tutorials

Game data

The game's own tutorial video and card text for each Transmutation.

In-game tutorial
Fire TransmutationHold [Aim] to activate a Fire Transmutation, which consumes Nephtoglobin. Extract Nephtoglobin by shattering enemy Weak Points or striking them with your Melee Weapon.
In-game tutorial
Stasis TransmutationHold [Aim] to use the Stasis Transmutation and freeze enemies in their tracks. Once fully frozen, attack them to deal massive damage. Press [Aim] while looking at moving gears to stop them and all the machinery connected to them.

Upgrade trees

Game data

The Fire Transmutation has 6 traits and the Stasis Transmutation 7 traits; dashed boxes are either/or picks.

Fire Transmutation

  1. Weapon lv 2
    Brittleness upgrade iconBrittleness

    Ignited enemies take more damage from Melee Attacks.

    • Grace period 0.5 s
    • Damage multiplier ×1.1
  2. Weapon lv 3
    Back-Burner upgrade iconBack-Burner

    Prolonged use increases damage and Status Effect buildup.

    • Duration 2 s
    • Damage multiplier ×1.3
    • Build-up multiplier ×1.3
  3. Weapon lv 4
    Pick one
    Fireworks upgrade iconFireworks

    Increases the range of the flame.

    • Multiplier ×1.4
    Wildfire upgrade iconWildfire

    Widens the spread of the flame.

    • Multiplier ×1.6
  4. Weapon lv 5
    Pick one
    Never-Ending Inferno upgrade iconNever-Ending Inferno

    Melee Attacks extend the duration of the Ignite effect.

    • Duration 2 s
    • Duration extension 0.1 s
    • Minimum extension 0.3 s
    Unstable Blaze upgrade iconUnstable Blaze

    Ignited enemies explode when shot at.

    • Radius 8 m
    • Damage to the target 200
    • Damage to others 100

Stasis Transmutation

  1. Weapon lv 2
    Termination upgrade iconTermination

    Heavy Attacks shatter Stasis regardless of how much has been accumulated.

  2. Weapon lv 3
    Pick one
    Eruption upgrade iconEruption

    Triggering a Stasis Segment deals damage in the target's vicinity.

    • Explosion radius 3 m
    • Max explosion damage 35
    • Min explosion damage 10
    Implosion upgrade iconImplosion

    Increases the damage dealt by triggering a Stasis Segment.

    • Damage 50
  3. Weapon lv 4
    Pick one
    Control upgrade iconControl

    Allows you to grapple toward enemies frozen in Stasis.

    Hex upgrade iconHex

    The Stasis effect no longer decays over time.

  4. Weapon lv 5
    Pick one
    Drain upgrade iconDrain

    Attacking enemies frozen in Stasis restores Health.

    Expansion upgrade iconExpansion

    Triggering a Stasis Segment spreads the affliction to surrounding targets.

    • Radius 4 m
    • Spread value 1

Materials to max

Calculated

Each needs 7 Transmutation Materials to reach level 5 (28,000 Catalysts for the Fire Transmutation and 28,000 Catalysts for the Stasis Transmutation in bought materials), upgraded at Louis's Laboratoire.

Data: Steam build 25907482 (1.0 launch). How we source this

The Fire Transmutation and the Stasis Transmutation both max at level 5 for 7 Transmutation Materials. The Fire Transmutation has 6 upgrade traits and the Stasis Transmutation 7; the Fire Transmutation arrives in The Battlefield, the Stasis Transmutation in Caverns. Take Fire first (you get it on The Battlefield) and keep it for crowds; add Stasis from the Caverns for bosses with no Stasis resistance (the Sphinx, Anna, the High Justicar, the Orphan, Captain Raphael and Entity).

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Fire Transmutation vs Stasis Transmutation FAQ

Should I use the Fire Transmutation or the Stasis Transmutation in Valor Mortis?

Fire and Stasis both spend Nephtoglobin, but they do different jobs. Fire is damage over time and crowd control: its flame deals 15 to 20 damage, Ignite ticks every 0.2 s on enemies and burning enemies slow to 0.8x, and its tree adds range (Fireworks, 1.4x) or spread (Wildfire, 1.6x). It shines on packs and on fire-weak targets: Carrion take double damage, General Lothaire 40% extra and Experiment 83 20%. Stasis is a single-target payoff.

Where do you get the Fire Transmutation and the Stasis Transmutation?

The Fire Transmutation is obtained in The Battlefield and the Stasis Transmutation in Caverns.

How much does it cost to max the Fire Transmutation and the Stasis Transmutation?

Each needs 7 Transmutation Materials to reach level 5 (28,000 Catalysts for the Fire Transmutation and 28,000 Catalysts for the Stasis Transmutation in bought materials), upgraded at Louis's Laboratoire.

What upgrades do the Fire Transmutation and the Stasis Transmutation have?

The Fire Transmutation has 6 traits (Brittleness, Back-Burner, Fireworks, Wildfire, Never-Ending Inferno, Unstable Blaze); the Stasis Transmutation has 7 traits (Termination, Eruption, Implosion, Control, Hex, Drain, Expansion).