Saber, a weapon in Valor Mortis

Saber vs Claymore Valor Mortis weapon comparison

Blade
Saber
20
Claymore
50
Max level
10
Methodology
Data Methodology

Saber or Claymore? At level 1 the Saber deals 20 per hit and the Claymore 50; fully upgraded it is 60 vs 100. The Saber has 6 upgrade traits and the Claymore 5. Here is every stat, both movesets and both upgrade trees side by side.

Damage at level 1
20 / 50Saber / Claymore
Damage at max level
60 / 100Saber / Claymore
Catalysts to max
45,000Bought materials
Upgrade traits
6 / 5
Defence
Block and parry / Block only (cannot parry)
Hits to kill Entity
84 / 50At max level (calculated)
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Saber vs Claymore: the verdict

Calculated

What the numbers say, at level 1 and fully upgraded.

At level 1

  • At level 1 the Claymore hits for 50 vs the Saber's 20 (150% more per hit).
  • Fully upgraded the Claymore reaches 100 per hit against the Saber's 60.
  • The Claymore's first charged attack lands 125 at level 1, the Saber's 44.
  • For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 15.
  • Defence differs. Saber: Block and parry. Claymore: Block only (cannot parry).
  • The Saber is cheaper to swing: 20 stamina per light attack vs 25.
  • Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.

Fully upgraded

  • At level 10 the Claymore hits for 100 vs the Saber's 60 (67% more per hit).
  • The Claymore's first charged attack lands 250 at level 10, the Saber's 132.
  • For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 15.
  • Defence differs. Saber: Block and parry. Claymore: Block only (cannot parry).
  • The Saber is cheaper to swing: 20 stamina per light attack vs 25.
  • Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.

Stats side by side

Game data

Every comparable stat at level 1 and at max level; green marks the better value.

At weapon level 1

At weapon level 1
StatSaberClaymore
Damage per hit2050
Posture damage per hit515
First light attack2050
First charged attack44125
Charged attack posture damage1537.5
Stamina per light attack2025
Charge time0.5 s0.5 s
Perfect-parry posture damage100100
Attack range4 m1 m
DefenceBlock and parryBlock only (cannot parry)
Max level1010
Damage at max level60100
Upgrade traits65
Catalysts to max (bought materials)45,00045,000
Materials to max1616

At weapon level 10

At weapon level 10
StatSaberClaymore
Damage per hit60100
Posture damage per hit515
First light attack60100
First charged attack132250
Charged attack posture damage1537.5
Stamina per light attack2025
Charge time0.5 s0.5 s
Perfect-parry posture damage100100
Attack range4 m1 m
DefenceBlock and parryBlock only (cannot parry)
Max level1010
Damage at max level60100
Upgrade traits65
Catalysts to max (bought materials)45,00045,000
Materials to max1616

Lower is better for stamina, charge time, reload and cost. Attack values = weapon damage × the first attack's multiplier (calculated).

Damage by level

Game data

Base damage per hit at every weapon level and the difference between the two.

Damage by level
SaberClaymore
Damage by level
Level 12050
Level 22660
Level 33270
Level 43675
Level 54080
Level 64484
Level 74888
Level 85292
Level 95696
Level 1060100
Damage by level
LevelSaberClaymoreDifference
Level 12050-30
Level 22660-34
Level 33270-38
Level 43675-39
Level 54080-40
Level 64484-40
Level 74888-40
Level 85292-40
Level 95696-40
Level 1060100-40

Difference = Saber minus Claymore. Base damage before attack multipliers, Ambers and upgrades.

Saber and Claymore movesets

Game data

Both weapons' combo chains and special attacks with multipliers, stamina and the resulting damage at level 1 and max level.

Saber

  • Attack range: 4 m
  • Charge time: 0.5 s
  • Perfect-parry posture damage: 100
  • Backstab range: 2 m
  • Critical attack range: 3 m
  • Defence: Block and parry

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×1×1200.3 s0.1 s20605Yes—
Light attack 2×1×120——20605Yes—
Light attack 3×1×120——20605Yes—
Light attack 4×1×120——20605Yes—
Light attack 5×2×1200.61 s0.1 s401205Yes—
Semi-charged attack 1×1.5×120——30905Yes—
Semi-charged attack 2×1.5×120——30905Yes—
Charged attack 1×2.2×3601 s0.12 s4413215Unblockable—
Charged attack 2×2.2×3601 s0.4 s4413215Unblockable—

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Sprint attack×1.2—20——2472———
Jump attack×5×2.520——10030012.5Unblockable—
Backstab×10×0———2006000Unblockable—
Critical attack×15×0———3009000Unblockable—
Forward dodge attack×1.1—18——2266———
Left dodge attack×1.1—18——2266———
Right dodge attack×1.1—18——2266———
Perfect-dodge counter×3—18——60180———

Claymore

  • Attack range: 1 m
  • Charge time: 0.5 s
  • Perfect-parry posture damage: 100
  • Backstab range: 2 m
  • Critical attack range: 3 m
  • Defence: Block only (cannot parry)

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×1×125——5010015Yes—
Light attack 2×1×125——5010015Yes—
Light attack 3×1×125——5010015Yes—
Semi-charged attack 1×1×125——5010015Yes—
Semi-charged attack 2×1×125——5010015Yes—
Semi-charged attack 3×1×125——5010015Yes—
Charged attack 1×2.5×2.535——12525037.5Yes—
Charged attack 2×2×235——10020030Yes—
Charged attack 3×2×135——10020015Yes—

Combo chain 2 · needs Nephto Normal Claymore*

Combo chain 2
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×0.5×125——255015Yes—
Light attack 2×0.5×125——255015Yes—
Semi-charged attack 1×1×125——5010015Yes—
Semi-charged attack 2×1×125——5010015Yes—
Semi-charged attack 3×1×125——5010015Yes—
Charged attack 1×1×135——5010015Yes—
Charged attack 2×1×135——5010015Yes—

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Sprint attack×1×220——5010030——
Jump attack×5×2.530——25050037.5Unblockable—
Backstab×10×0———5001,0000Unblockable—
Critical attack×10×0———5001,0000Unblockable—
Forward dodge attack×1—35——50100———
Left dodge attack×1—35——50100———
Right dodge attack×1—35——50100———
Perfect-dodge counter×2—35——100200———

"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.

Upgrade trees

Game data

The Saber has 6 traits and the Claymore 5 traits; dashed boxes are either/or picks.

Saber

  1. Weapon lv 2
    Advanced Swordsmanship upgrade iconAdvanced Swordsmanship
  2. Weapon lv 5
    Pick one
    Careful Preparations upgrade iconCareful Preparations
    Pursuit upgrade iconPursuit
  3. Weapon lv 8
    Pick one
    Adrenaline Flourish upgrade iconAdrenaline Flourish
    Second Wind upgrade iconSecond Wind
  4. Weapon lv 10
    Expert Swordsmanship upgrade iconExpert Swordsmanship

Claymore

  1. Weapon lv 2
    Rampage upgrade iconRampage
  2. Weapon lv 5
    Pick one
    Bulwark upgrade iconBulwark
    Willpower upgrade iconWillpower
  3. Weapon lv 8
    Flesh Wound upgrade iconFlesh Wound
  4. Weapon lv 10
    Bloodlust upgrade iconBloodlust

Open a weapon's page for every trait's full description and parameters.

Hits to kill every boss

Calculated

Basic hits needed for each boss with both weapons at level 1 and at max level.

Hits to kill every boss
BossHealthSaber · lv 1Claymore · lv 1Saber · lv 10Claymore · lv 10
General Lothaire1,80090363018
The Iron Marshall2,400120484024
Sphinx2,000100403420
Slaughtermill3,250163655533
Anna2,200110443722
High Justicar Aurelius1,50075302515
Experiment 833,400170685734
The Orphan4,000200806740
Captain Raphael4,000200806740
Entity5,0002501008450

Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.

Data: Steam build 25907482 (1.0 launch). How we source this

The Claymore hits harder at level 1 (20 vs 50 for the Saber and Claymore), and the Claymore is ahead at max level (60 vs 100). The Claymore's first charged attack lands 250 at level 10, the Saber's 132. For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 15. Maxing the Saber costs 45,000 Catalysts and the Claymore 45,000 Catalysts in bought materials.

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Saber vs Claymore FAQ

Is the Saber or the Claymore better in Valor Mortis?

It depends on what you value. The Claymore hits harder at level 1 (20 vs 50) and the Claymore at max level (60 vs 100). Fully upgraded the Claymore reaches 100 per hit against the Saber's 60. The Claymore's first charged attack lands 125 at level 1, the Saber's 44. For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 15.

Which does more damage, the Saber or the Claymore?

Per hit, the Saber deals 20 at level 1 and 60 at max level; the Claymore deals 50 and 100.

Which is cheaper to upgrade?

They cost the same: 45,000 Catalysts each in bought materials, plus one Legendary material from the world.

Can the Saber and the Claymore block and parry?

The Saber: Block and parry. The Claymore: Block only (cannot parry).

How many hits do they need to kill the final boss?

At max level, about 84 basic hits with the Saber and 50 with the Claymore to kill Entity (calculated, before upgrades and Ambers).