
Pistol vs Musket Valor Mortis weapon comparison
- Pistol
- 30
- Musket
- 150
- Max level
- 10
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Pistol or Musket? At level 1 the Pistol deals 30 per hit and the Musket 150; fully upgraded it is 60 vs 300. The Pistol has 7 upgrade traits and the Musket 5. Here is every stat, both movesets and both upgrade trees side by side.
- Damage at level 1
- 30 / 150Pistol / Musket
- Damage at max level
- 60 / 300Pistol / Musket
- Catalysts to max
- 45,000Bought materials
- Upgrade traits
- 7 / 5
- Clip size
- 5 / 1
- Hits to kill Entity
- 105 / 21At max level (calculated)
Pistol vs Musket: the verdict
CalculatedWhat the numbers say, at level 1 and fully upgraded.
At level 1
- At level 1 the Musket hits for 150 vs the Pistol's 30 (400% more per hit).
- Fully upgraded the Musket reaches 300 per hit against the Pistol's 60.
- The Pistol holds 5 rounds to the Musket's 1: 150 vs 150 damage per full clip.
- The Musket reloads in 2.5 s, the Pistol in 4 s.
- Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.
Fully upgraded
- At level 10 the Musket hits for 300 vs the Pistol's 60 (400% more per hit).
- The Pistol holds 5 rounds to the Musket's 1: 300 vs 300 damage per full clip.
- The Musket reloads in 2.5 s, the Pistol in 4 s.
- Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.
Stats side by side
Game dataEvery comparable stat at level 1 and at max level; green marks the better value.
At weapon level 1
| Stat | Pistol | Musket |
|---|---|---|
| Damage per hit | 30 | 150 |
| Posture damage per hit | 10 | 20 |
| Clip size | 5 | 1 |
| Reload time | 4 s | 2.5 s |
| Time between shots | 0.25 s | 0.2 s |
| Damage per full clip | 150 | 150 |
| Max level | 10 | 10 |
| Damage at max level | 60 | 300 |
| Upgrade traits | 7 | 5 |
| Catalysts to max (bought materials) | 45,000 | 45,000 |
| Materials to max | 16 | 16 |
At weapon level 10
| Stat | Pistol | Musket |
|---|---|---|
| Damage per hit | 60 | 300 |
| Posture damage per hit | 10 | 20 |
| Clip size | 5 | 1 |
| Reload time | 4 s | 2.5 s |
| Time between shots | 0.25 s | 0.2 s |
| Damage per full clip | 300 | 300 |
| Max level | 10 | 10 |
| Damage at max level | 60 | 300 |
| Upgrade traits | 7 | 5 |
| Catalysts to max (bought materials) | 45,000 | 45,000 |
| Materials to max | 16 | 16 |
Lower is better for stamina, charge time, reload and cost. Attack values = weapon damage × the first attack's multiplier (calculated).
Damage by level
Game dataBase damage per hit at every weapon level and the difference between the two.
| Level 1 | 30 | 150 |
|---|---|---|
| Level 2 | 33 | 165 |
| Level 3 | 36 | 180 |
| Level 4 | 39 | 195 |
| Level 5 | 42 | 210 |
| Level 6 | 45 | 225 |
| Level 7 | 48 | 240 |
| Level 8 | 51 | 255 |
| Level 9 | 54 | 270 |
| Level 10 | 60 | 300 |
| Level | Pistol | Musket | Difference |
|---|---|---|---|
| Level 1 | 30 | 150 | -120 |
| Level 2 | 33 | 165 | -132 |
| Level 3 | 36 | 180 | -144 |
| Level 4 | 39 | 195 | -156 |
| Level 5 | 42 | 210 | -168 |
| Level 6 | 45 | 225 | -180 |
| Level 7 | 48 | 240 | -192 |
| Level 8 | 51 | 255 | -204 |
| Level 9 | 54 | 270 | -216 |
| Level 10 | 60 | 300 | -240 |
Difference = Pistol minus Musket. Base damage before attack multipliers, Ambers and upgrades.
Pistol vs Musket damage falloff
Game dataHow much of each shot's damage lands at range: the game's falloff curve as a multiplier by distance.
- PistolFull damage to 20 m.
- MusketFull damage to 99 m.
| 0 m | 100% | 100% |
|---|---|---|
| 2.5 m | 100% | 100% |
| 5 m | 100% | 100% |
| 7.5 m | 100% | 100% |
| 10 m | 100% | 100% |
| 12.5 m | 100% | 100% |
| 15 m | 100% | 100% |
| 17.5 m | 100% | 100% |
| 20 m | 100% | 100% |
| 22.5 m | 85% | 100% |
| 25 m | 70% | 100% |
| 27.5 m | 55% | 100% |
| 30 m | 40% | 100% |
| 32.5 m | 25% | 100% |
| 35 m | 10% | 100% |
| 37.5 m | 10% | 100% |
| 40 m | 10% | 100% |
| 42.5 m | 10% | 100% |
| 45 m | 10% | 100% |
| 47.5 m | 10% | 100% |
| 50 m | 10% | 100% |
| 52.5 m | 10% | 100% |
| 55 m | 10% | 100% |
| 57.5 m | 10% | 100% |
| 60 m | 10% | 100% |
| 62.5 m | 10% | 100% |
| 65 m | 10% | 100% |
| 67.5 m | 10% | 100% |
| 70 m | 10% | 100% |
| 72.5 m | 10% | 100% |
| 75 m | 10% | 100% |
| 77.5 m | 10% | 100% |
| 80 m | 10% | 100% |
| 82.5 m | 10% | 100% |
| 85 m | 10% | 100% |
| 87.5 m | 10% | 100% |
| 90 m | 10% | 100% |
| 92.5 m | 10% | 100% |
| 95 m | 10% | 100% |
| 97.5 m | 10% | 100% |
| 100 m | 10% | 10% |
| 102.5 m | 10% | 10% |
| 105 m | 10% | 10% |
| 107.5 m | 10% | 10% |
| 110 m | 10% | 10% |
| 112.5 m | 10% | 10% |
| 115 m | 10% | 10% |
| Distance | Pistol · Damage at level 10 | Musket · Damage at level 10 |
|---|---|---|
| 0 m | 60 | 300 |
| 3 m | 60 | 300 |
| 5 m | 60 | 300 |
| 8 m | 60 | 300 |
| 10 m | 60 | 300 |
| 15 m | 60 | 300 |
| 20 m | 60 | 300 |
| 25 m | 42 | 300 |
| 30 m | 24 | 300 |
| 35 m | 6 | 300 |
| 50 m | 6 | 300 |
| 75 m | 6 | 300 |
| 99 m | 6 | 300 |
| 100 m | 6 | 30 |
Multiplier × the shot's damage (Blunderbuss: the per-shot cap, every pellet landing). Linear between the curve's points and flat after the last one; the damage columns are calculated.
Upgrade trees
Game dataThe Pistol has 7 traits and the Musket 5 traits; dashed boxes are either/or picks.
Pistol
- Weapon lv 2
Nephtoglobin Infusion — Bullet - Weapon lv 5Pick one
Resourcefulness
Ruthlessness - Weapon lv 8Pick one
Ingenious Engineering
Robust Chamber - Weapon lv 10Pick one
Automatic Mayhem
Tactical Reload
Musket
- Weapon lv 2
Puncture - Weapon lv 5
Nephtoglobin Infusion — Cannon - Weapon lv 8Pick one
Bayonet
Scope - Weapon lv 10
Spacious Barrel
Open a weapon's page for every trait's full description and parameters.
Hits to kill every boss
CalculatedBasic hits needed for each boss with both weapons at level 1 and at max level.
| Boss | Health | Pistol · lv 1 | Musket · lv 1 | Pistol · lv 10 | Musket · lv 10 |
|---|---|---|---|---|---|
| 1,800 | 60 | 12 | 30 | 6 | |
| 2,400 | 89 | 18 | 45 | 9 | |
| 2,000 | 67 | 14 | 34 | 7 | |
| 3,250 | 109 | 22 | 55 | 11 | |
| 2,200 | 147 | 30 | 74 | 15 | |
| 1,500 | 72 | 15 | 36 | 8 | |
| 3,400 | 114 | 23 | 57 | 12 | |
| 4,000 | 134 | 27 | 67 | 14 | |
| 4,000 | 191 | 39 | 96 | 20 | |
| 5,000 | 209 | 42 | 105 | 21 |
Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.
Data: Steam build 25907482 (1.0 launch). How we source this
More comparisons
Change the level or swap in another weapon in the comparison tool.
The Musket hits harder at level 1 (30 vs 150 for the Pistol and Musket), and the Musket is ahead at max level (60 vs 300). The Pistol holds 5 rounds to the Musket's 1: 300 vs 300 damage per full clip. The Musket reloads in 2.5 s, the Pistol in 4 s. Maxing the Pistol costs 45,000 Catalysts and the Musket 45,000 Catalysts in bought materials.
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Pistol vs Musket FAQ
Is the Pistol or the Musket better in Valor Mortis?
It depends on what you value. The Musket hits harder at level 1 (30 vs 150) and the Musket at max level (60 vs 300). Fully upgraded the Musket reaches 300 per hit against the Pistol's 60. The Pistol holds 5 rounds to the Musket's 1: 150 vs 150 damage per full clip. The Musket reloads in 2.5 s, the Pistol in 4 s.
Which does more damage, the Pistol or the Musket?
Per hit, the Pistol deals 30 at level 1 and 60 at max level; the Musket deals 150 and 300.
Which is cheaper to upgrade?
They cost the same: 45,000 Catalysts each in bought materials, plus one Legendary material from the world.
Which holds more ammunition?
The Pistol holds 5 rounds and the Musket 1 round per clip.
How many hits do they need to kill the final boss?
At max level, about 105 basic hits with the Pistol and 21 with the Musket to kill Entity (calculated, before upgrades and Ambers).