Rapier, a weapon in Valor Mortis

Rapier vs Claymore Valor Mortis weapon comparison

Blade
Rapier
25
Claymore
50
Max level
10
Methodology
Data Methodology

Rapier or Claymore? At level 1 the Rapier deals 25 per hit and the Claymore 50; fully upgraded it is 45 vs 100. The Rapier has 5 upgrade traits and the Claymore 5. Here is every stat, both movesets and both upgrade trees side by side.

Damage at level 1
25 / 50Rapier / Claymore
Damage at max level
45 / 100Rapier / Claymore
Catalysts to max
45,000Bought materials
Upgrade traits
5 / 5
Defence
Parry only (cannot block) / Block only (cannot parry)
Hits to kill Entity
112 / 50At max level (calculated)
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Rapier vs Claymore: the verdict

Calculated

What the numbers say, at level 1 and fully upgraded.

At level 1

  • At level 1 the Claymore hits for 50 vs the Rapier's 25 (100% more per hit).
  • Fully upgraded the Claymore reaches 100 per hit against the Rapier's 45.
  • The Claymore's first charged attack lands 125 at level 1, the Rapier's 25.
  • For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 9.
  • A perfect parry with the Rapier deals 150 posture damage, with the Claymore 100.
  • Defence differs. Rapier: Parry only (cannot block). Claymore: Block only (cannot parry).
  • The Rapier is cheaper to swing: 15 stamina per light attack vs 25.
  • Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.

Fully upgraded

  • At level 10 the Claymore hits for 100 vs the Rapier's 45 (122% more per hit).
  • The Claymore's first charged attack lands 250 at level 10, the Rapier's 45.
  • For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 9.
  • A perfect parry with the Rapier deals 150 posture damage, with the Claymore 100.
  • Defence differs. Rapier: Parry only (cannot block). Claymore: Block only (cannot parry).
  • The Rapier is cheaper to swing: 15 stamina per light attack vs 25.
  • Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.

Stats side by side

Game data

Every comparable stat at level 1 and at max level; green marks the better value.

At weapon level 1

At weapon level 1
StatRapierClaymore
Damage per hit2550
Posture damage per hit315
First light attack2550
First charged attack25125
Charged attack posture damage937.5
Stamina per light attack1525
Charge time2 s0.5 s
Perfect-parry posture damage150100
Attack range3 m1 m
DefenceParry only (cannot block)Block only (cannot parry)
Max level1010
Damage at max level45100
Upgrade traits55
Catalysts to max (bought materials)45,00045,000
Materials to max1616

At weapon level 10

At weapon level 10
StatRapierClaymore
Damage per hit45100
Posture damage per hit315
First light attack45100
First charged attack45250
Charged attack posture damage937.5
Stamina per light attack1525
Charge time2 s0.5 s
Perfect-parry posture damage150100
Attack range3 m1 m
DefenceParry only (cannot block)Block only (cannot parry)
Max level1010
Damage at max level45100
Upgrade traits55
Catalysts to max (bought materials)45,00045,000
Materials to max1616

Lower is better for stamina, charge time, reload and cost. Attack values = weapon damage × the first attack's multiplier (calculated).

Damage by level

Game data

Base damage per hit at every weapon level and the difference between the two.

Damage by level
RapierClaymore
Damage by level
Level 12550
Level 22860
Level 33170
Level 43375
Level 53580
Level 63784
Level 73988
Level 84192
Level 94396
Level 1045100
Damage by level
LevelRapierClaymoreDifference
Level 12550-25
Level 22860-32
Level 33170-39
Level 43375-42
Level 53580-45
Level 63784-47
Level 73988-49
Level 84192-51
Level 94396-53
Level 1045100-55

Difference = Rapier minus Claymore. Base damage before attack multipliers, Ambers and upgrades.

Rapier and Claymore movesets

Game data

Both weapons' combo chains and special attacks with multipliers, stamina and the resulting damage at level 1 and max level.

Rapier

  • Attack range: 3 m
  • Charge time: 2 s
  • Perfect-parry posture damage: 150
  • Backstab range: 2 m
  • Critical attack range: 3 m
  • Defence: Parry only (cannot block)

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×1×115——25453YesBreaks weak points
Light attack 2×1.1×115——28503YesBreaks weak points
Light attack 3×1×115——25453YesBreaks weak points
Light attack 4×1.2×115——30543YesBreaks weak points
Light attack 5×1.3×1150.43 s0.13 s33593YesBreaks weak points
Semi-charged attack 1×1.5×120——38683YesBreaks weak points
Semi-charged attack 2×1.5×120——38683YesBreaks weak points
Semi-charged attack 3×1.5×120——38683YesBreaks weak points
Semi-charged attack 4×1.5×120——38683YesBreaks weak points
Semi-charged attack 5×2×120——50903YesBreaks weak points
Charged attack 1×1×360——25459UnblockableBreaks weak points
Charged attack 2×3×5300.8 s0.29 s7513515UnblockableBreaks weak points
Charged attack 3×3×5300.43 s0.13 s7513515UnblockableBreaks weak points
Charged attack 4×3×5300.6 s0.61 s7513515UnblockableBreaks weak points
Charged attack 5×3×5300.43 s0.13 s7513515UnblockableBreaks weak points
Charged attack 6×3×5300.8 s0.29 s7513515UnblockableBreaks weak points

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Sprint attack×1×220——25456—Breaks weak points
Jump attack×5×2.520——1252257.5UnblockableBreaks weak points
Backstab×10×0———2504500UnblockableBreaks weak points
Critical attack×10×0———2504500UnblockableBreaks weak points
Forward dodge attack×1————2545——Breaks weak points
Left dodge attack×1—15——2545——Breaks weak points
Right dodge attack×1—15——2545——Breaks weak points
Perfect-dodge counter×3—18——75135———

Claymore

  • Attack range: 1 m
  • Charge time: 0.5 s
  • Perfect-parry posture damage: 100
  • Backstab range: 2 m
  • Critical attack range: 3 m
  • Defence: Block only (cannot parry)

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×1×125——5010015Yes—
Light attack 2×1×125——5010015Yes—
Light attack 3×1×125——5010015Yes—
Semi-charged attack 1×1×125——5010015Yes—
Semi-charged attack 2×1×125——5010015Yes—
Semi-charged attack 3×1×125——5010015Yes—
Charged attack 1×2.5×2.535——12525037.5Yes—
Charged attack 2×2×235——10020030Yes—
Charged attack 3×2×135——10020015Yes—

Combo chain 2 · needs Nephto Normal Claymore*

Combo chain 2
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×0.5×125——255015Yes—
Light attack 2×0.5×125——255015Yes—
Semi-charged attack 1×1×125——5010015Yes—
Semi-charged attack 2×1×125——5010015Yes—
Semi-charged attack 3×1×125——5010015Yes—
Charged attack 1×1×135——5010015Yes—
Charged attack 2×1×135——5010015Yes—

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Sprint attack×1×220——5010030——
Jump attack×5×2.530——25050037.5Unblockable—
Backstab×10×0———5001,0000Unblockable—
Critical attack×10×0———5001,0000Unblockable—
Forward dodge attack×1—35——50100———
Left dodge attack×1—35——50100———
Right dodge attack×1—35——50100———
Perfect-dodge counter×2—35——100200———

"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.

Upgrade trees

Game data

The Rapier has 5 traits and the Claymore 5 traits; dashed boxes are either/or picks.

Rapier

  1. Weapon lv 2
    Remise upgrade iconRemise
  2. Weapon lv 5
    Lunge upgrade iconLunge
  3. Weapon lv 8
    Pick one
    Astute Quarta upgrade iconAstute Quarta
    Invigorating Seconda upgrade iconInvigorating Seconda
  4. Weapon lv 10
    Vigorous Terza upgrade iconVigorous Terza

Claymore

  1. Weapon lv 2
    Rampage upgrade iconRampage
  2. Weapon lv 5
    Pick one
    Bulwark upgrade iconBulwark
    Willpower upgrade iconWillpower
  3. Weapon lv 8
    Flesh Wound upgrade iconFlesh Wound
  4. Weapon lv 10
    Bloodlust upgrade iconBloodlust

Open a weapon's page for every trait's full description and parameters.

Hits to kill every boss

Calculated

Basic hits needed for each boss with both weapons at level 1 and at max level.

Hits to kill every boss
BossHealthRapier · lv 1Claymore · lv 1Rapier · lv 10Claymore · lv 10
General Lothaire1,80072364018
The Iron Marshall2,40096485424
Sphinx2,00080404520
Slaughtermill3,250130657333
Anna2,20088444922
High Justicar Aurelius1,50060303415
Experiment 833,400136687634
The Orphan4,000160808940
Captain Raphael4,000160808940
Entity5,00020010011250

Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.

Data: Steam build 25907482 (1.0 launch). How we source this

The Claymore hits harder at level 1 (25 vs 50 for the Rapier and Claymore), and the Claymore is ahead at max level (45 vs 100). The Claymore's first charged attack lands 250 at level 10, the Rapier's 45. For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 9. Maxing the Rapier costs 45,000 Catalysts and the Claymore 45,000 Catalysts in bought materials.

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Rapier vs Claymore FAQ

Is the Rapier or the Claymore better in Valor Mortis?

It depends on what you value. The Claymore hits harder at level 1 (25 vs 50) and the Claymore at max level (45 vs 100). Fully upgraded the Claymore reaches 100 per hit against the Rapier's 45. The Claymore's first charged attack lands 125 at level 1, the Rapier's 25. For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 9.

Which does more damage, the Rapier or the Claymore?

Per hit, the Rapier deals 25 at level 1 and 45 at max level; the Claymore deals 50 and 100.

Which is cheaper to upgrade?

They cost the same: 45,000 Catalysts each in bought materials, plus one Legendary material from the world.

Can the Rapier and the Claymore block and parry?

The Rapier: Parry only (cannot block). The Claymore: Block only (cannot parry).

How many hits do they need to kill the final boss?

At max level, about 112 basic hits with the Rapier and 50 with the Claymore to kill Entity (calculated, before upgrades and Ambers).