
Rapier vs Claymore Valor Mortis weapon comparison
- Rapier
- 25
- Claymore
- 50
- Max level
- 10
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Rapier or Claymore? At level 1 the Rapier deals 25 per hit and the Claymore 50; fully upgraded it is 45 vs 100. The Rapier has 5 upgrade traits and the Claymore 5. Here is every stat, both movesets and both upgrade trees side by side.
- Damage at level 1
- 25 / 50Rapier / Claymore
- Damage at max level
- 45 / 100Rapier / Claymore
- Catalysts to max
- 45,000Bought materials
- Upgrade traits
- 5 / 5
- Defence
- Parry only (cannot block) / Block only (cannot parry)
- Hits to kill Entity
- 112 / 50At max level (calculated)
Rapier vs Claymore: the verdict
CalculatedWhat the numbers say, at level 1 and fully upgraded.
At level 1
- At level 1 the Claymore hits for 50 vs the Rapier's 25 (100% more per hit).
- Fully upgraded the Claymore reaches 100 per hit against the Rapier's 45.
- The Claymore's first charged attack lands 125 at level 1, the Rapier's 25.
- For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 9.
- A perfect parry with the Rapier deals 150 posture damage, with the Claymore 100.
- Defence differs. Rapier: Parry only (cannot block). Claymore: Block only (cannot parry).
- The Rapier is cheaper to swing: 15 stamina per light attack vs 25.
- Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.
Fully upgraded
- At level 10 the Claymore hits for 100 vs the Rapier's 45 (122% more per hit).
- The Claymore's first charged attack lands 250 at level 10, the Rapier's 45.
- For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 9.
- A perfect parry with the Rapier deals 150 posture damage, with the Claymore 100.
- Defence differs. Rapier: Parry only (cannot block). Claymore: Block only (cannot parry).
- The Rapier is cheaper to swing: 15 stamina per light attack vs 25.
- Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.
Stats side by side
Game dataEvery comparable stat at level 1 and at max level; green marks the better value.
At weapon level 1
| Stat | Rapier | Claymore |
|---|---|---|
| Damage per hit | 25 | 50 |
| Posture damage per hit | 3 | 15 |
| First light attack | 25 | 50 |
| First charged attack | 25 | 125 |
| Charged attack posture damage | 9 | 37.5 |
| Stamina per light attack | 15 | 25 |
| Charge time | 2 s | 0.5 s |
| Perfect-parry posture damage | 150 | 100 |
| Attack range | 3 m | 1 m |
| Defence | Parry only (cannot block) | Block only (cannot parry) |
| Max level | 10 | 10 |
| Damage at max level | 45 | 100 |
| Upgrade traits | 5 | 5 |
| Catalysts to max (bought materials) | 45,000 | 45,000 |
| Materials to max | 16 | 16 |
At weapon level 10
| Stat | Rapier | Claymore |
|---|---|---|
| Damage per hit | 45 | 100 |
| Posture damage per hit | 3 | 15 |
| First light attack | 45 | 100 |
| First charged attack | 45 | 250 |
| Charged attack posture damage | 9 | 37.5 |
| Stamina per light attack | 15 | 25 |
| Charge time | 2 s | 0.5 s |
| Perfect-parry posture damage | 150 | 100 |
| Attack range | 3 m | 1 m |
| Defence | Parry only (cannot block) | Block only (cannot parry) |
| Max level | 10 | 10 |
| Damage at max level | 45 | 100 |
| Upgrade traits | 5 | 5 |
| Catalysts to max (bought materials) | 45,000 | 45,000 |
| Materials to max | 16 | 16 |
Lower is better for stamina, charge time, reload and cost. Attack values = weapon damage × the first attack's multiplier (calculated).
Damage by level
Game dataBase damage per hit at every weapon level and the difference between the two.
| Level 1 | 25 | 50 |
|---|---|---|
| Level 2 | 28 | 60 |
| Level 3 | 31 | 70 |
| Level 4 | 33 | 75 |
| Level 5 | 35 | 80 |
| Level 6 | 37 | 84 |
| Level 7 | 39 | 88 |
| Level 8 | 41 | 92 |
| Level 9 | 43 | 96 |
| Level 10 | 45 | 100 |
| Level | Rapier | Claymore | Difference |
|---|---|---|---|
| Level 1 | 25 | 50 | -25 |
| Level 2 | 28 | 60 | -32 |
| Level 3 | 31 | 70 | -39 |
| Level 4 | 33 | 75 | -42 |
| Level 5 | 35 | 80 | -45 |
| Level 6 | 37 | 84 | -47 |
| Level 7 | 39 | 88 | -49 |
| Level 8 | 41 | 92 | -51 |
| Level 9 | 43 | 96 | -53 |
| Level 10 | 45 | 100 | -55 |
Difference = Rapier minus Claymore. Base damage before attack multipliers, Ambers and upgrades.
Rapier and Claymore movesets
Game dataBoth weapons' combo chains and special attacks with multipliers, stamina and the resulting damage at level 1 and max level.
Rapier
- Attack range: 3 m
- Charge time: 2 s
- Perfect-parry posture damage: 150
- Backstab range: 2 m
- Critical attack range: 3 m
- Defence: Parry only (cannot block)
Combo chain 1
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Light attack 1 | ×1 | ×1 | 15 | — | — | 25 | 45 | 3 | Yes | Breaks weak points |
| Light attack 2 | ×1.1 | ×1 | 15 | — | — | 28 | 50 | 3 | Yes | Breaks weak points |
| Light attack 3 | ×1 | ×1 | 15 | — | — | 25 | 45 | 3 | Yes | Breaks weak points |
| Light attack 4 | ×1.2 | ×1 | 15 | — | — | 30 | 54 | 3 | Yes | Breaks weak points |
| Light attack 5 | ×1.3 | ×1 | 15 | 0.43 s | 0.13 s | 33 | 59 | 3 | Yes | Breaks weak points |
| Semi-charged attack 1 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 2 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 3 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 4 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 5 | ×2 | ×1 | 20 | — | — | 50 | 90 | 3 | Yes | Breaks weak points |
| Charged attack 1 | ×1 | ×3 | 60 | — | — | 25 | 45 | 9 | Unblockable | Breaks weak points |
| Charged attack 2 | ×3 | ×5 | 30 | 0.8 s | 0.29 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 3 | ×3 | ×5 | 30 | 0.43 s | 0.13 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 4 | ×3 | ×5 | 30 | 0.6 s | 0.61 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 5 | ×3 | ×5 | 30 | 0.43 s | 0.13 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 6 | ×3 | ×5 | 30 | 0.8 s | 0.29 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
Special attacks
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprint attack | ×1 | ×2 | 20 | — | — | 25 | 45 | 6 | — | Breaks weak points |
| Jump attack | ×5 | ×2.5 | 20 | — | — | 125 | 225 | 7.5 | Unblockable | Breaks weak points |
| Backstab | ×10 | ×0 | — | — | — | 250 | 450 | 0 | Unblockable | Breaks weak points |
| Critical attack | ×10 | ×0 | — | — | — | 250 | 450 | 0 | Unblockable | Breaks weak points |
| Forward dodge attack | ×1 | — | — | — | — | 25 | 45 | — | — | Breaks weak points |
| Left dodge attack | ×1 | — | 15 | — | — | 25 | 45 | — | — | Breaks weak points |
| Right dodge attack | ×1 | — | 15 | — | — | 25 | 45 | — | — | Breaks weak points |
| Perfect-dodge counter | ×3 | — | 18 | — | — | 75 | 135 | — | — | — |
Claymore
- Attack range: 1 m
- Charge time: 0.5 s
- Perfect-parry posture damage: 100
- Backstab range: 2 m
- Critical attack range: 3 m
- Defence: Block only (cannot parry)
Combo chain 1
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Light attack 1 | ×1 | ×1 | 25 | — | — | 50 | 100 | 15 | Yes | — |
| Light attack 2 | ×1 | ×1 | 25 | — | — | 50 | 100 | 15 | Yes | — |
| Light attack 3 | ×1 | ×1 | 25 | — | — | 50 | 100 | 15 | Yes | — |
| Semi-charged attack 1 | ×1 | ×1 | 25 | — | — | 50 | 100 | 15 | Yes | — |
| Semi-charged attack 2 | ×1 | ×1 | 25 | — | — | 50 | 100 | 15 | Yes | — |
| Semi-charged attack 3 | ×1 | ×1 | 25 | — | — | 50 | 100 | 15 | Yes | — |
| Charged attack 1 | ×2.5 | ×2.5 | 35 | — | — | 125 | 250 | 37.5 | Yes | — |
| Charged attack 2 | ×2 | ×2 | 35 | — | — | 100 | 200 | 30 | Yes | — |
| Charged attack 3 | ×2 | ×1 | 35 | — | — | 100 | 200 | 15 | Yes | — |
Combo chain 2 · needs Nephto Normal Claymore*
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Light attack 1 | ×0.5 | ×1 | 25 | — | — | 25 | 50 | 15 | Yes | — |
| Light attack 2 | ×0.5 | ×1 | 25 | — | — | 25 | 50 | 15 | Yes | — |
| Semi-charged attack 1 | ×1 | ×1 | 25 | — | — | 50 | 100 | 15 | Yes | — |
| Semi-charged attack 2 | ×1 | ×1 | 25 | — | — | 50 | 100 | 15 | Yes | — |
| Semi-charged attack 3 | ×1 | ×1 | 25 | — | — | 50 | 100 | 15 | Yes | — |
| Charged attack 1 | ×1 | ×1 | 35 | — | — | 50 | 100 | 15 | Yes | — |
| Charged attack 2 | ×1 | ×1 | 35 | — | — | 50 | 100 | 15 | Yes | — |
Special attacks
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprint attack | ×1 | ×2 | 20 | — | — | 50 | 100 | 30 | — | — |
| Jump attack | ×5 | ×2.5 | 30 | — | — | 250 | 500 | 37.5 | Unblockable | — |
| Backstab | ×10 | ×0 | — | — | — | 500 | 1,000 | 0 | Unblockable | — |
| Critical attack | ×10 | ×0 | — | — | — | 500 | 1,000 | 0 | Unblockable | — |
| Forward dodge attack | ×1 | — | 35 | — | — | 50 | 100 | — | — | — |
| Left dodge attack | ×1 | — | 35 | — | — | 50 | 100 | — | — | — |
| Right dodge attack | ×1 | — | 35 | — | — | 50 | 100 | — | — | — |
| Perfect-dodge counter | ×2 | — | 35 | — | — | 100 | 200 | — | — | — |
"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.
Upgrade trees
Game dataThe Rapier has 5 traits and the Claymore 5 traits; dashed boxes are either/or picks.
Rapier
- Weapon lv 2
Remise - Weapon lv 5
Lunge - Weapon lv 8Pick one
Astute Quarta
Invigorating Seconda - Weapon lv 10
Vigorous Terza
Claymore
- Weapon lv 2
Rampage - Weapon lv 5Pick one
Bulwark
Willpower - Weapon lv 8
Flesh Wound - Weapon lv 10
Bloodlust
Open a weapon's page for every trait's full description and parameters.
Hits to kill every boss
CalculatedBasic hits needed for each boss with both weapons at level 1 and at max level.
| Boss | Health | Rapier · lv 1 | Claymore · lv 1 | Rapier · lv 10 | Claymore · lv 10 |
|---|---|---|---|---|---|
| 1,800 | 72 | 36 | 40 | 18 | |
| 2,400 | 96 | 48 | 54 | 24 | |
| 2,000 | 80 | 40 | 45 | 20 | |
| 3,250 | 130 | 65 | 73 | 33 | |
| 2,200 | 88 | 44 | 49 | 22 | |
| 1,500 | 60 | 30 | 34 | 15 | |
| 3,400 | 136 | 68 | 76 | 34 | |
| 4,000 | 160 | 80 | 89 | 40 | |
| 4,000 | 160 | 80 | 89 | 40 | |
| 5,000 | 200 | 100 | 112 | 50 |
Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.
Data: Steam build 25907482 (1.0 launch). How we source this
More comparisons
Change the level or swap in another weapon in the comparison tool.
The Claymore hits harder at level 1 (25 vs 50 for the Rapier and Claymore), and the Claymore is ahead at max level (45 vs 100). The Claymore's first charged attack lands 250 at level 10, the Rapier's 45. For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 9. Maxing the Rapier costs 45,000 Catalysts and the Claymore 45,000 Catalysts in bought materials.
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Rapier vs Claymore FAQ
Is the Rapier or the Claymore better in Valor Mortis?
It depends on what you value. The Claymore hits harder at level 1 (25 vs 50) and the Claymore at max level (45 vs 100). Fully upgraded the Claymore reaches 100 per hit against the Rapier's 45. The Claymore's first charged attack lands 125 at level 1, the Rapier's 25. For breaking posture the Claymore wins: 37.5 posture damage per charged attack vs 9.
Which does more damage, the Rapier or the Claymore?
Per hit, the Rapier deals 25 at level 1 and 45 at max level; the Claymore deals 50 and 100.
Which is cheaper to upgrade?
They cost the same: 45,000 Catalysts each in bought materials, plus one Legendary material from the world.
Can the Rapier and the Claymore block and parry?
The Rapier: Parry only (cannot block). The Claymore: Block only (cannot parry).
How many hits do they need to kill the final boss?
At max level, about 112 basic hits with the Rapier and 50 with the Claymore to kill Entity (calculated, before upgrades and Ambers).