Musket, a weapon in Valor Mortis

Musket vs Blunderbuss Valor Mortis weapon comparison

Firearm
Musket
150
Blunderbuss
150
Max level
10
Methodology
Data Methodology

Musket or Blunderbuss? At level 1 the Musket deals 150 per hit and the Blunderbuss 150; fully upgraded it is 300 vs 350. The Musket has 5 upgrade traits and the Blunderbuss 5. Here is every stat, both movesets and both upgrade trees side by side.

Damage at level 1
150 / 150Musket / Blunderbuss
Damage at max level
300 / 350Musket / Blunderbuss
Catalysts to max
45,000Bought materials
Upgrade traits
5 / 5
Clip size
1 / 2
Hits to kill Entity
21 / 18At max level (calculated)
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Musket vs Blunderbuss: the verdict

Calculated

What the numbers say, at level 1 and fully upgraded.

At level 1

  • At level 1 the Musket and the Blunderbuss hit for the same 150 per hit.
  • Fully upgraded the Blunderbuss reaches 350 per hit against the Musket's 300.
  • The Blunderbuss holds 2 rounds to the Musket's 1: 300 vs 150 damage per full clip.
  • The Musket reloads in 2.5 s, the Blunderbuss in 3.5 s.
  • Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.

Fully upgraded

  • At level 10 the Blunderbuss hits for 350 vs the Musket's 300 (17% more per hit).
  • The Blunderbuss holds 2 rounds to the Musket's 1: 700 vs 300 damage per full clip.
  • The Musket reloads in 2.5 s, the Blunderbuss in 3.5 s.
  • Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.

Stats side by side

Game data

Every comparable stat at level 1 and at max level; green marks the better value.

At weapon level 1

At weapon level 1
StatMusketBlunderbuss
Damage per hit150150
Posture damage per hit203
Clip size12
Reload time2.5 s3.5 s
Time between shots0.2 s0.2 s
Damage per full clip150300
Max level1010
Damage at max level300350
Upgrade traits55
Catalysts to max (bought materials)45,00045,000
Materials to max1616

At weapon level 10

At weapon level 10
StatMusketBlunderbuss
Damage per hit300350
Posture damage per hit203
Clip size12
Reload time2.5 s3.5 s
Time between shots0.2 s0.2 s
Damage per full clip300700
Max level1010
Damage at max level300350
Upgrade traits55
Catalysts to max (bought materials)45,00045,000
Materials to max1616

Lower is better for stamina, charge time, reload and cost. Attack values = weapon damage × the first attack's multiplier (calculated).

Damage by level

Game data

Base damage per hit at every weapon level and the difference between the two.

Damage by level
MusketBlunderbuss
Damage by level
Level 1150150
Level 2165170
Level 3180190
Level 4195210
Level 5210230
Level 6225250
Level 7240270
Level 8255290
Level 9270310
Level 10300350
Damage by level
LevelMusketBlunderbussDifference
Level 11501500
Level 2165170-5
Level 3180190-10
Level 4195210-15
Level 5210230-20
Level 6225250-25
Level 7240270-30
Level 8255290-35
Level 9270310-40
Level 10300350-50

Difference = Musket minus Blunderbuss. Base damage before attack multipliers, Ambers and upgrades.

Musket vs Blunderbuss damage falloff

Game data

How much of each shot's damage lands at range: the game's falloff curve as a multiplier by distance.

  • MusketFull damage to 99 m.
  • BlunderbussFull damage to 3 m, nothing beyond 16 m.
Musket vs Blunderbuss damage falloff
MusketBlunderbuss
Musket vs Blunderbuss damage falloff
0 m100%100%
2.5 m100%100%
5 m100%68%
7.5 m100%28%
10 m100%15%
12.5 m100%9%
15 m100%2%
17.5 m100%0%
20 m100%0%
22.5 m100%0%
25 m100%0%
27.5 m100%0%
30 m100%0%
32.5 m100%0%
35 m100%0%
37.5 m100%0%
40 m100%0%
42.5 m100%0%
45 m100%0%
47.5 m100%0%
50 m100%0%
52.5 m100%0%
55 m100%0%
57.5 m100%0%
60 m100%0%
62.5 m100%0%
65 m100%0%
67.5 m100%0%
70 m100%0%
72.5 m100%0%
75 m100%0%
77.5 m100%0%
80 m100%0%
82.5 m100%0%
85 m100%0%
87.5 m100%0%
90 m100%0%
92.5 m100%0%
95 m100%0%
97.5 m100%0%
100 m10%0%
102.5 m10%0%
105 m10%0%
107.5 m10%0%
110 m10%0%
112.5 m10%0%
115 m10%0%
Musket vs Blunderbuss damage falloff
DistanceMusket · Damage at level 10Blunderbuss · Damage at level 10
0 m300350
3 m300350
5 m300238
8 m30070
10 m30053
15 m3009
20 m3000
25 m3000
30 m3000
35 m3000
50 m3000
75 m3000
99 m3000
100 m300

Multiplier × the shot's damage (Blunderbuss: the per-shot cap, every pellet landing). Linear between the curve's points and flat after the last one; the damage columns are calculated.

Upgrade trees

Game data

The Musket has 5 traits and the Blunderbuss 5 traits; dashed boxes are either/or picks.

Musket

  1. Weapon lv 2
    Puncture upgrade iconPuncture
  2. Weapon lv 5
    Nephtoglobin Infusion — Cannon upgrade iconNephtoglobin Infusion — Cannon
  3. Weapon lv 8
    Pick one
    Bayonet upgrade iconBayonet
    Scope upgrade iconScope
  4. Weapon lv 10
    Spacious Barrel upgrade iconSpacious Barrel

Blunderbuss

  1. Weapon lv 2
    Showstopper upgrade iconShowstopper
  2. Weapon lv 5
    Pick one
    Collateral Damage upgrade iconCollateral Damage
    Iron Shower upgrade iconIron Shower
  3. Weapon lv 8
    Nephtoglobin Infusion — Grenade upgrade iconNephtoglobin Infusion — Grenade
  4. Weapon lv 10
    Back-Breaker upgrade iconBack-Breaker

Open a weapon's page for every trait's full description and parameters.

Hits to kill every boss

Calculated

Basic hits needed for each boss with both weapons at level 1 and at max level.

Hits to kill every boss
BossHealthMusket · lv 1Blunderbuss · lv 1Musket · lv 10Blunderbuss · lv 10
General Lothaire1,800121266
The Iron Marshall2,400181898
Sphinx2,000141476
Slaughtermill3,25022221110
Anna2,20030301513
High Justicar Aurelius1,500151587
Experiment 833,40023231210
The Orphan4,00027271412
Captain Raphael4,00039392017
Entity5,00042422118

Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.

Data: Steam build 25907482 (1.0 launch). How we source this

The Musket hits harder at level 1 (150 vs 150 for the Musket and Blunderbuss), and the Blunderbuss is ahead at max level (300 vs 350). The Blunderbuss holds 2 rounds to the Musket's 1: 700 vs 300 damage per full clip. The Musket reloads in 2.5 s, the Blunderbuss in 3.5 s. Maxing the Musket costs 45,000 Catalysts and the Blunderbuss 45,000 Catalysts in bought materials.

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Musket vs Blunderbuss FAQ

Is the Musket or the Blunderbuss better in Valor Mortis?

It depends on what you value. The Musket hits harder at level 1 (150 vs 150) and the Blunderbuss at max level (300 vs 350). Fully upgraded the Blunderbuss reaches 350 per hit against the Musket's 300. The Blunderbuss holds 2 rounds to the Musket's 1: 300 vs 150 damage per full clip. The Musket reloads in 2.5 s, the Blunderbuss in 3.5 s.

Which does more damage, the Musket or the Blunderbuss?

Per hit, the Musket deals 150 at level 1 and 300 at max level; the Blunderbuss deals 150 and 350.

Which is cheaper to upgrade?

They cost the same: 45,000 Catalysts each in bought materials, plus one Legendary material from the world.

Which holds more ammunition?

The Musket holds 1 round and the Blunderbuss 2 rounds per clip.

How many hits do they need to kill the final boss?

At max level, about 21 basic hits with the Musket and 18 with the Blunderbuss to kill Entity (calculated, before upgrades and Ambers).