
Musket vs Blunderbuss Valor Mortis weapon comparison
- Musket
- 150
- Blunderbuss
- 150
- Max level
- 10
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Musket or Blunderbuss? At level 1 the Musket deals 150 per hit and the Blunderbuss 150; fully upgraded it is 300 vs 350. The Musket has 5 upgrade traits and the Blunderbuss 5. Here is every stat, both movesets and both upgrade trees side by side.
- Damage at level 1
- 150 / 150Musket / Blunderbuss
- Damage at max level
- 300 / 350Musket / Blunderbuss
- Catalysts to max
- 45,000Bought materials
- Upgrade traits
- 5 / 5
- Clip size
- 1 / 2
- Hits to kill Entity
- 21 / 18At max level (calculated)
Musket vs Blunderbuss: the verdict
CalculatedWhat the numbers say, at level 1 and fully upgraded.
At level 1
- At level 1 the Musket and the Blunderbuss hit for the same 150 per hit.
- Fully upgraded the Blunderbuss reaches 350 per hit against the Musket's 300.
- The Blunderbuss holds 2 rounds to the Musket's 1: 300 vs 150 damage per full clip.
- The Musket reloads in 2.5 s, the Blunderbuss in 3.5 s.
- Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.
Fully upgraded
- At level 10 the Blunderbuss hits for 350 vs the Musket's 300 (17% more per hit).
- The Blunderbuss holds 2 rounds to the Musket's 1: 700 vs 300 damage per full clip.
- The Musket reloads in 2.5 s, the Blunderbuss in 3.5 s.
- Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.
Stats side by side
Game dataEvery comparable stat at level 1 and at max level; green marks the better value.
At weapon level 1
| Stat | Musket | Blunderbuss |
|---|---|---|
| Damage per hit | 150 | 150 |
| Posture damage per hit | 20 | 3 |
| Clip size | 1 | 2 |
| Reload time | 2.5 s | 3.5 s |
| Time between shots | 0.2 s | 0.2 s |
| Damage per full clip | 150 | 300 |
| Max level | 10 | 10 |
| Damage at max level | 300 | 350 |
| Upgrade traits | 5 | 5 |
| Catalysts to max (bought materials) | 45,000 | 45,000 |
| Materials to max | 16 | 16 |
At weapon level 10
| Stat | Musket | Blunderbuss |
|---|---|---|
| Damage per hit | 300 | 350 |
| Posture damage per hit | 20 | 3 |
| Clip size | 1 | 2 |
| Reload time | 2.5 s | 3.5 s |
| Time between shots | 0.2 s | 0.2 s |
| Damage per full clip | 300 | 700 |
| Max level | 10 | 10 |
| Damage at max level | 300 | 350 |
| Upgrade traits | 5 | 5 |
| Catalysts to max (bought materials) | 45,000 | 45,000 |
| Materials to max | 16 | 16 |
Lower is better for stamina, charge time, reload and cost. Attack values = weapon damage × the first attack's multiplier (calculated).
Damage by level
Game dataBase damage per hit at every weapon level and the difference between the two.
| Level 1 | 150 | 150 |
|---|---|---|
| Level 2 | 165 | 170 |
| Level 3 | 180 | 190 |
| Level 4 | 195 | 210 |
| Level 5 | 210 | 230 |
| Level 6 | 225 | 250 |
| Level 7 | 240 | 270 |
| Level 8 | 255 | 290 |
| Level 9 | 270 | 310 |
| Level 10 | 300 | 350 |
| Level | Musket | Blunderbuss | Difference |
|---|---|---|---|
| Level 1 | 150 | 150 | 0 |
| Level 2 | 165 | 170 | -5 |
| Level 3 | 180 | 190 | -10 |
| Level 4 | 195 | 210 | -15 |
| Level 5 | 210 | 230 | -20 |
| Level 6 | 225 | 250 | -25 |
| Level 7 | 240 | 270 | -30 |
| Level 8 | 255 | 290 | -35 |
| Level 9 | 270 | 310 | -40 |
| Level 10 | 300 | 350 | -50 |
Difference = Musket minus Blunderbuss. Base damage before attack multipliers, Ambers and upgrades.
Musket vs Blunderbuss damage falloff
Game dataHow much of each shot's damage lands at range: the game's falloff curve as a multiplier by distance.
- MusketFull damage to 99 m.
- BlunderbussFull damage to 3 m, nothing beyond 16 m.
| 0 m | 100% | 100% |
|---|---|---|
| 2.5 m | 100% | 100% |
| 5 m | 100% | 68% |
| 7.5 m | 100% | 28% |
| 10 m | 100% | 15% |
| 12.5 m | 100% | 9% |
| 15 m | 100% | 2% |
| 17.5 m | 100% | 0% |
| 20 m | 100% | 0% |
| 22.5 m | 100% | 0% |
| 25 m | 100% | 0% |
| 27.5 m | 100% | 0% |
| 30 m | 100% | 0% |
| 32.5 m | 100% | 0% |
| 35 m | 100% | 0% |
| 37.5 m | 100% | 0% |
| 40 m | 100% | 0% |
| 42.5 m | 100% | 0% |
| 45 m | 100% | 0% |
| 47.5 m | 100% | 0% |
| 50 m | 100% | 0% |
| 52.5 m | 100% | 0% |
| 55 m | 100% | 0% |
| 57.5 m | 100% | 0% |
| 60 m | 100% | 0% |
| 62.5 m | 100% | 0% |
| 65 m | 100% | 0% |
| 67.5 m | 100% | 0% |
| 70 m | 100% | 0% |
| 72.5 m | 100% | 0% |
| 75 m | 100% | 0% |
| 77.5 m | 100% | 0% |
| 80 m | 100% | 0% |
| 82.5 m | 100% | 0% |
| 85 m | 100% | 0% |
| 87.5 m | 100% | 0% |
| 90 m | 100% | 0% |
| 92.5 m | 100% | 0% |
| 95 m | 100% | 0% |
| 97.5 m | 100% | 0% |
| 100 m | 10% | 0% |
| 102.5 m | 10% | 0% |
| 105 m | 10% | 0% |
| 107.5 m | 10% | 0% |
| 110 m | 10% | 0% |
| 112.5 m | 10% | 0% |
| 115 m | 10% | 0% |
| Distance | Musket · Damage at level 10 | Blunderbuss · Damage at level 10 |
|---|---|---|
| 0 m | 300 | 350 |
| 3 m | 300 | 350 |
| 5 m | 300 | 238 |
| 8 m | 300 | 70 |
| 10 m | 300 | 53 |
| 15 m | 300 | 9 |
| 20 m | 300 | 0 |
| 25 m | 300 | 0 |
| 30 m | 300 | 0 |
| 35 m | 300 | 0 |
| 50 m | 300 | 0 |
| 75 m | 300 | 0 |
| 99 m | 300 | 0 |
| 100 m | 30 | 0 |
Multiplier × the shot's damage (Blunderbuss: the per-shot cap, every pellet landing). Linear between the curve's points and flat after the last one; the damage columns are calculated.
Upgrade trees
Game dataThe Musket has 5 traits and the Blunderbuss 5 traits; dashed boxes are either/or picks.
Musket
- Weapon lv 2
Puncture - Weapon lv 5
Nephtoglobin Infusion — Cannon - Weapon lv 8Pick one
Bayonet
Scope - Weapon lv 10
Spacious Barrel
Blunderbuss
- Weapon lv 2
Showstopper - Weapon lv 5Pick one
Collateral Damage
Iron Shower - Weapon lv 8
Nephtoglobin Infusion — Grenade - Weapon lv 10
Back-Breaker
Open a weapon's page for every trait's full description and parameters.
Hits to kill every boss
CalculatedBasic hits needed for each boss with both weapons at level 1 and at max level.
| Boss | Health | Musket · lv 1 | Blunderbuss · lv 1 | Musket · lv 10 | Blunderbuss · lv 10 |
|---|---|---|---|---|---|
| 1,800 | 12 | 12 | 6 | 6 | |
| 2,400 | 18 | 18 | 9 | 8 | |
| 2,000 | 14 | 14 | 7 | 6 | |
| 3,250 | 22 | 22 | 11 | 10 | |
| 2,200 | 30 | 30 | 15 | 13 | |
| 1,500 | 15 | 15 | 8 | 7 | |
| 3,400 | 23 | 23 | 12 | 10 | |
| 4,000 | 27 | 27 | 14 | 12 | |
| 4,000 | 39 | 39 | 20 | 17 | |
| 5,000 | 42 | 42 | 21 | 18 |
Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.
Data: Steam build 25907482 (1.0 launch). How we source this
More comparisons
Change the level or swap in another weapon in the comparison tool.
The Musket hits harder at level 1 (150 vs 150 for the Musket and Blunderbuss), and the Blunderbuss is ahead at max level (300 vs 350). The Blunderbuss holds 2 rounds to the Musket's 1: 700 vs 300 damage per full clip. The Musket reloads in 2.5 s, the Blunderbuss in 3.5 s. Maxing the Musket costs 45,000 Catalysts and the Blunderbuss 45,000 Catalysts in bought materials.
See Also
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Musket vs Blunderbuss FAQ
Is the Musket or the Blunderbuss better in Valor Mortis?
It depends on what you value. The Musket hits harder at level 1 (150 vs 150) and the Blunderbuss at max level (300 vs 350). Fully upgraded the Blunderbuss reaches 350 per hit against the Musket's 300. The Blunderbuss holds 2 rounds to the Musket's 1: 300 vs 150 damage per full clip. The Musket reloads in 2.5 s, the Blunderbuss in 3.5 s.
Which does more damage, the Musket or the Blunderbuss?
Per hit, the Musket deals 150 at level 1 and 300 at max level; the Blunderbuss deals 150 and 350.
Which is cheaper to upgrade?
They cost the same: 45,000 Catalysts each in bought materials, plus one Legendary material from the world.
Which holds more ammunition?
The Musket holds 1 round and the Blunderbuss 2 rounds per clip.
How many hits do they need to kill the final boss?
At max level, about 21 basic hits with the Musket and 18 with the Blunderbuss to kill Entity (calculated, before upgrades and Ambers).