Saber, a weapon in Valor Mortis

Saber vs Rapier Valor Mortis weapon comparison

Blade
Saber
20
Rapier
25
Max level
10
Methodology
Data Methodology

Saber or Rapier? At level 1 the Saber deals 20 per hit and the Rapier 25; fully upgraded it is 60 vs 45. The Saber has 6 upgrade traits and the Rapier 5. Here is every stat, both movesets and both upgrade trees side by side.

Damage at level 1
20 / 25Saber / Rapier
Damage at max level
60 / 45Saber / Rapier
Catalysts to max
45,000Bought materials
Upgrade traits
6 / 5
Defence
Block and parry / Parry only (cannot block)
Hits to kill Entity
84 / 112At max level (calculated)
Related guideBest Weapons in Valor Mortis: Tier List & Upgrade Costs

Saber vs Rapier: the verdict

Calculated

What the numbers say, at level 1 and fully upgraded.

At level 1

  • At level 1 the Rapier hits for 25 vs the Saber's 20 (25% more per hit).
  • Fully upgraded the Saber reaches 60 per hit against the Rapier's 45.
  • The Saber's first charged attack lands 44 at level 1, the Rapier's 25.
  • For breaking posture the Saber wins: 15 posture damage per charged attack vs 9.
  • A perfect parry with the Rapier deals 150 posture damage, with the Saber 100.
  • Defence differs. Saber: Block and parry. Rapier: Parry only (cannot block).
  • The Rapier is cheaper to swing: 15 stamina per light attack vs 20.
  • Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.

Fully upgraded

  • At level 10 the Saber hits for 60 vs the Rapier's 45 (33% more per hit).
  • The Saber's first charged attack lands 132 at level 10, the Rapier's 45.
  • For breaking posture the Saber wins: 15 posture damage per charged attack vs 9.
  • A perfect parry with the Rapier deals 150 posture damage, with the Saber 100.
  • Defence differs. Saber: Block and parry. Rapier: Parry only (cannot block).
  • The Rapier is cheaper to swing: 15 stamina per light attack vs 20.
  • Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.

Stats side by side

Game data

Every comparable stat at level 1 and at max level; green marks the better value.

At weapon level 1

At weapon level 1
StatSaberRapier
Damage per hit2025
Posture damage per hit53
First light attack2025
First charged attack4425
Charged attack posture damage159
Stamina per light attack2015
Charge time0.5 s2 s
Perfect-parry posture damage100150
Attack range4 m3 m
DefenceBlock and parryParry only (cannot block)
Max level1010
Damage at max level6045
Upgrade traits65
Catalysts to max (bought materials)45,00045,000
Materials to max1616

At weapon level 10

At weapon level 10
StatSaberRapier
Damage per hit6045
Posture damage per hit53
First light attack6045
First charged attack13245
Charged attack posture damage159
Stamina per light attack2015
Charge time0.5 s2 s
Perfect-parry posture damage100150
Attack range4 m3 m
DefenceBlock and parryParry only (cannot block)
Max level1010
Damage at max level6045
Upgrade traits65
Catalysts to max (bought materials)45,00045,000
Materials to max1616

Lower is better for stamina, charge time, reload and cost. Attack values = weapon damage × the first attack's multiplier (calculated).

Damage by level

Game data

Base damage per hit at every weapon level and the difference between the two.

Damage by level
SaberRapier
Damage by level
Level 12025
Level 22628
Level 33231
Level 43633
Level 54035
Level 64437
Level 74839
Level 85241
Level 95643
Level 106045
Damage by level
LevelSaberRapierDifference
Level 12025-5
Level 22628-2
Level 33231+1
Level 43633+3
Level 54035+5
Level 64437+7
Level 74839+9
Level 85241+11
Level 95643+13
Level 106045+15

Difference = Saber minus Rapier. Base damage before attack multipliers, Ambers and upgrades.

Saber and Rapier movesets

Game data

Both weapons' combo chains and special attacks with multipliers, stamina and the resulting damage at level 1 and max level.

Saber

  • Attack range: 4 m
  • Charge time: 0.5 s
  • Perfect-parry posture damage: 100
  • Backstab range: 2 m
  • Critical attack range: 3 m
  • Defence: Block and parry

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×1×1200.3 s0.1 s20605Yes—
Light attack 2×1×120——20605Yes—
Light attack 3×1×120——20605Yes—
Light attack 4×1×120——20605Yes—
Light attack 5×2×1200.61 s0.1 s401205Yes—
Semi-charged attack 1×1.5×120——30905Yes—
Semi-charged attack 2×1.5×120——30905Yes—
Charged attack 1×2.2×3601 s0.12 s4413215Unblockable—
Charged attack 2×2.2×3601 s0.4 s4413215Unblockable—

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Sprint attack×1.2—20——2472———
Jump attack×5×2.520——10030012.5Unblockable—
Backstab×10×0———2006000Unblockable—
Critical attack×15×0———3009000Unblockable—
Forward dodge attack×1.1—18——2266———
Left dodge attack×1.1—18——2266———
Right dodge attack×1.1—18——2266———
Perfect-dodge counter×3—18——60180———

Rapier

  • Attack range: 3 m
  • Charge time: 2 s
  • Perfect-parry posture damage: 150
  • Backstab range: 2 m
  • Critical attack range: 3 m
  • Defence: Parry only (cannot block)

Combo chain 1

Combo chain 1
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Light attack 1×1×115——25453YesBreaks weak points
Light attack 2×1.1×115——28503YesBreaks weak points
Light attack 3×1×115——25453YesBreaks weak points
Light attack 4×1.2×115——30543YesBreaks weak points
Light attack 5×1.3×1150.43 s0.13 s33593YesBreaks weak points
Semi-charged attack 1×1.5×120——38683YesBreaks weak points
Semi-charged attack 2×1.5×120——38683YesBreaks weak points
Semi-charged attack 3×1.5×120——38683YesBreaks weak points
Semi-charged attack 4×1.5×120——38683YesBreaks weak points
Semi-charged attack 5×2×120——50903YesBreaks weak points
Charged attack 1×1×360——25459UnblockableBreaks weak points
Charged attack 2×3×5300.8 s0.29 s7513515UnblockableBreaks weak points
Charged attack 3×3×5300.43 s0.13 s7513515UnblockableBreaks weak points
Charged attack 4×3×5300.6 s0.61 s7513515UnblockableBreaks weak points
Charged attack 5×3×5300.43 s0.13 s7513515UnblockableBreaks weak points
Charged attack 6×3×5300.8 s0.29 s7513515UnblockableBreaks weak points

Special attacks

Special attacks
AttackDamage ×Posture ×StaminaWind-upAttack timeDamage at lv 1Damage at lv 10Posture at lv 1Can be blockedWeak points
Sprint attack×1×220——25456—Breaks weak points
Jump attack×5×2.520——1252257.5UnblockableBreaks weak points
Backstab×10×0———2504500UnblockableBreaks weak points
Critical attack×10×0———2504500UnblockableBreaks weak points
Forward dodge attack×1————2545——Breaks weak points
Left dodge attack×1—15——2545——Breaks weak points
Right dodge attack×1—15——2545——Breaks weak points
Perfect-dodge counter×3—18——75135———

"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.

Upgrade trees

Game data

The Saber has 6 traits and the Rapier 5 traits; dashed boxes are either/or picks.

Saber

  1. Weapon lv 2
    Advanced Swordsmanship upgrade iconAdvanced Swordsmanship
  2. Weapon lv 5
    Pick one
    Careful Preparations upgrade iconCareful Preparations
    Pursuit upgrade iconPursuit
  3. Weapon lv 8
    Pick one
    Adrenaline Flourish upgrade iconAdrenaline Flourish
    Second Wind upgrade iconSecond Wind
  4. Weapon lv 10
    Expert Swordsmanship upgrade iconExpert Swordsmanship

Rapier

  1. Weapon lv 2
    Remise upgrade iconRemise
  2. Weapon lv 5
    Lunge upgrade iconLunge
  3. Weapon lv 8
    Pick one
    Astute Quarta upgrade iconAstute Quarta
    Invigorating Seconda upgrade iconInvigorating Seconda
  4. Weapon lv 10
    Vigorous Terza upgrade iconVigorous Terza

Open a weapon's page for every trait's full description and parameters.

Hits to kill every boss

Calculated

Basic hits needed for each boss with both weapons at level 1 and at max level.

Hits to kill every boss
BossHealthSaber · lv 1Rapier · lv 1Saber · lv 10Rapier · lv 10
General Lothaire1,80090723040
The Iron Marshall2,400120964054
Sphinx2,000100803445
Slaughtermill3,2501631305573
Anna2,200110883749
High Justicar Aurelius1,50075602534
Experiment 833,4001701365776
The Orphan4,0002001606789
Captain Raphael4,0002001606789
Entity5,00025020084112

Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.

Data: Steam build 25907482 (1.0 launch). How we source this

The Rapier hits harder at level 1 (20 vs 25 for the Saber and Rapier), and the Saber is ahead at max level (60 vs 45). The Saber catches up at weapon level 3. The Saber's first charged attack lands 132 at level 10, the Rapier's 45. For breaking posture the Saber wins: 15 posture damage per charged attack vs 9. Maxing the Saber costs 45,000 Catalysts and the Rapier 45,000 Catalysts in bought materials.

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Saber vs Rapier FAQ

Is the Saber or the Rapier better in Valor Mortis?

It depends on what you value. The Rapier hits harder at level 1 (20 vs 25) and the Saber at max level (60 vs 45). Fully upgraded the Saber reaches 60 per hit against the Rapier's 45. The Saber's first charged attack lands 44 at level 1, the Rapier's 25. For breaking posture the Saber wins: 15 posture damage per charged attack vs 9.

Which does more damage, the Saber or the Rapier?

Per hit, the Saber deals 20 at level 1 and 60 at max level; the Rapier deals 25 and 45. The Saber catches up at weapon level 3.

Which is cheaper to upgrade?

They cost the same: 45,000 Catalysts each in bought materials, plus one Legendary material from the world.

Can the Saber and the Rapier block and parry?

The Saber: Block and parry. The Rapier: Parry only (cannot block).

How many hits do they need to kill the final boss?

At max level, about 84 basic hits with the Saber and 112 with the Rapier to kill Entity (calculated, before upgrades and Ambers).