
Saber vs Rapier Valor Mortis weapon comparison
- Saber
- 20
- Rapier
- 25
- Max level
- 10
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Saber or Rapier? At level 1 the Saber deals 20 per hit and the Rapier 25; fully upgraded it is 60 vs 45. The Saber has 6 upgrade traits and the Rapier 5. Here is every stat, both movesets and both upgrade trees side by side.
- Damage at level 1
- 20 / 25Saber / Rapier
- Damage at max level
- 60 / 45Saber / Rapier
- Catalysts to max
- 45,000Bought materials
- Upgrade traits
- 6 / 5
- Defence
- Block and parry / Parry only (cannot block)
- Hits to kill Entity
- 84 / 112At max level (calculated)
Saber vs Rapier: the verdict
CalculatedWhat the numbers say, at level 1 and fully upgraded.
At level 1
- At level 1 the Rapier hits for 25 vs the Saber's 20 (25% more per hit).
- Fully upgraded the Saber reaches 60 per hit against the Rapier's 45.
- The Saber's first charged attack lands 44 at level 1, the Rapier's 25.
- For breaking posture the Saber wins: 15 posture damage per charged attack vs 9.
- A perfect parry with the Rapier deals 150 posture damage, with the Saber 100.
- Defence differs. Saber: Block and parry. Rapier: Parry only (cannot block).
- The Rapier is cheaper to swing: 15 stamina per light attack vs 20.
- Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.
Fully upgraded
- At level 10 the Saber hits for 60 vs the Rapier's 45 (33% more per hit).
- The Saber's first charged attack lands 132 at level 10, the Rapier's 45.
- For breaking posture the Saber wins: 15 posture damage per charged attack vs 9.
- A perfect parry with the Rapier deals 150 posture damage, with the Saber 100.
- Defence differs. Saber: Block and parry. Rapier: Parry only (cannot block).
- The Rapier is cheaper to swing: 15 stamina per light attack vs 20.
- Both cost the same to max: 45,000 Catalysts of bought materials plus one Legendary material each.
Stats side by side
Game dataEvery comparable stat at level 1 and at max level; green marks the better value.
At weapon level 1
| Stat | Saber | Rapier |
|---|---|---|
| Damage per hit | 20 | 25 |
| Posture damage per hit | 5 | 3 |
| First light attack | 20 | 25 |
| First charged attack | 44 | 25 |
| Charged attack posture damage | 15 | 9 |
| Stamina per light attack | 20 | 15 |
| Charge time | 0.5 s | 2 s |
| Perfect-parry posture damage | 100 | 150 |
| Attack range | 4 m | 3 m |
| Defence | Block and parry | Parry only (cannot block) |
| Max level | 10 | 10 |
| Damage at max level | 60 | 45 |
| Upgrade traits | 6 | 5 |
| Catalysts to max (bought materials) | 45,000 | 45,000 |
| Materials to max | 16 | 16 |
At weapon level 10
| Stat | Saber | Rapier |
|---|---|---|
| Damage per hit | 60 | 45 |
| Posture damage per hit | 5 | 3 |
| First light attack | 60 | 45 |
| First charged attack | 132 | 45 |
| Charged attack posture damage | 15 | 9 |
| Stamina per light attack | 20 | 15 |
| Charge time | 0.5 s | 2 s |
| Perfect-parry posture damage | 100 | 150 |
| Attack range | 4 m | 3 m |
| Defence | Block and parry | Parry only (cannot block) |
| Max level | 10 | 10 |
| Damage at max level | 60 | 45 |
| Upgrade traits | 6 | 5 |
| Catalysts to max (bought materials) | 45,000 | 45,000 |
| Materials to max | 16 | 16 |
Lower is better for stamina, charge time, reload and cost. Attack values = weapon damage × the first attack's multiplier (calculated).
Damage by level
Game dataBase damage per hit at every weapon level and the difference between the two.
| Level 1 | 20 | 25 |
|---|---|---|
| Level 2 | 26 | 28 |
| Level 3 | 32 | 31 |
| Level 4 | 36 | 33 |
| Level 5 | 40 | 35 |
| Level 6 | 44 | 37 |
| Level 7 | 48 | 39 |
| Level 8 | 52 | 41 |
| Level 9 | 56 | 43 |
| Level 10 | 60 | 45 |
| Level | Saber | Rapier | Difference |
|---|---|---|---|
| Level 1 | 20 | 25 | -5 |
| Level 2 | 26 | 28 | -2 |
| Level 3 | 32 | 31 | +1 |
| Level 4 | 36 | 33 | +3 |
| Level 5 | 40 | 35 | +5 |
| Level 6 | 44 | 37 | +7 |
| Level 7 | 48 | 39 | +9 |
| Level 8 | 52 | 41 | +11 |
| Level 9 | 56 | 43 | +13 |
| Level 10 | 60 | 45 | +15 |
Difference = Saber minus Rapier. Base damage before attack multipliers, Ambers and upgrades.
Saber and Rapier movesets
Game dataBoth weapons' combo chains and special attacks with multipliers, stamina and the resulting damage at level 1 and max level.
Saber
- Attack range: 4 m
- Charge time: 0.5 s
- Perfect-parry posture damage: 100
- Backstab range: 2 m
- Critical attack range: 3 m
- Defence: Block and parry
Combo chain 1
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Light attack 1 | ×1 | ×1 | 20 | 0.3 s | 0.1 s | 20 | 60 | 5 | Yes | — |
| Light attack 2 | ×1 | ×1 | 20 | — | — | 20 | 60 | 5 | Yes | — |
| Light attack 3 | ×1 | ×1 | 20 | — | — | 20 | 60 | 5 | Yes | — |
| Light attack 4 | ×1 | ×1 | 20 | — | — | 20 | 60 | 5 | Yes | — |
| Light attack 5 | ×2 | ×1 | 20 | 0.61 s | 0.1 s | 40 | 120 | 5 | Yes | — |
| Semi-charged attack 1 | ×1.5 | ×1 | 20 | — | — | 30 | 90 | 5 | Yes | — |
| Semi-charged attack 2 | ×1.5 | ×1 | 20 | — | — | 30 | 90 | 5 | Yes | — |
| Charged attack 1 | ×2.2 | ×3 | 60 | 1 s | 0.12 s | 44 | 132 | 15 | Unblockable | — |
| Charged attack 2 | ×2.2 | ×3 | 60 | 1 s | 0.4 s | 44 | 132 | 15 | Unblockable | — |
Special attacks
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprint attack | ×1.2 | — | 20 | — | — | 24 | 72 | — | — | — |
| Jump attack | ×5 | ×2.5 | 20 | — | — | 100 | 300 | 12.5 | Unblockable | — |
| Backstab | ×10 | ×0 | — | — | — | 200 | 600 | 0 | Unblockable | — |
| Critical attack | ×15 | ×0 | — | — | — | 300 | 900 | 0 | Unblockable | — |
| Forward dodge attack | ×1.1 | — | 18 | — | — | 22 | 66 | — | — | — |
| Left dodge attack | ×1.1 | — | 18 | — | — | 22 | 66 | — | — | — |
| Right dodge attack | ×1.1 | — | 18 | — | — | 22 | 66 | — | — | — |
| Perfect-dodge counter | ×3 | — | 18 | — | — | 60 | 180 | — | — | — |
Rapier
- Attack range: 3 m
- Charge time: 2 s
- Perfect-parry posture damage: 150
- Backstab range: 2 m
- Critical attack range: 3 m
- Defence: Parry only (cannot block)
Combo chain 1
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Light attack 1 | ×1 | ×1 | 15 | — | — | 25 | 45 | 3 | Yes | Breaks weak points |
| Light attack 2 | ×1.1 | ×1 | 15 | — | — | 28 | 50 | 3 | Yes | Breaks weak points |
| Light attack 3 | ×1 | ×1 | 15 | — | — | 25 | 45 | 3 | Yes | Breaks weak points |
| Light attack 4 | ×1.2 | ×1 | 15 | — | — | 30 | 54 | 3 | Yes | Breaks weak points |
| Light attack 5 | ×1.3 | ×1 | 15 | 0.43 s | 0.13 s | 33 | 59 | 3 | Yes | Breaks weak points |
| Semi-charged attack 1 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 2 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 3 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 4 | ×1.5 | ×1 | 20 | — | — | 38 | 68 | 3 | Yes | Breaks weak points |
| Semi-charged attack 5 | ×2 | ×1 | 20 | — | — | 50 | 90 | 3 | Yes | Breaks weak points |
| Charged attack 1 | ×1 | ×3 | 60 | — | — | 25 | 45 | 9 | Unblockable | Breaks weak points |
| Charged attack 2 | ×3 | ×5 | 30 | 0.8 s | 0.29 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 3 | ×3 | ×5 | 30 | 0.43 s | 0.13 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 4 | ×3 | ×5 | 30 | 0.6 s | 0.61 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 5 | ×3 | ×5 | 30 | 0.43 s | 0.13 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
| Charged attack 6 | ×3 | ×5 | 30 | 0.8 s | 0.29 s | 75 | 135 | 15 | Unblockable | Breaks weak points |
Special attacks
| Attack | Damage × | Posture × | Stamina | Wind-up | Attack time | Damage at lv 1 | Damage at lv 10 | Posture at lv 1 | Can be blocked | Weak points |
|---|---|---|---|---|---|---|---|---|---|---|
| Sprint attack | ×1 | ×2 | 20 | — | — | 25 | 45 | 6 | — | Breaks weak points |
| Jump attack | ×5 | ×2.5 | 20 | — | — | 125 | 225 | 7.5 | Unblockable | Breaks weak points |
| Backstab | ×10 | ×0 | — | — | — | 250 | 450 | 0 | Unblockable | Breaks weak points |
| Critical attack | ×10 | ×0 | — | — | — | 250 | 450 | 0 | Unblockable | Breaks weak points |
| Forward dodge attack | ×1 | — | — | — | — | 25 | 45 | — | — | Breaks weak points |
| Left dodge attack | ×1 | — | 15 | — | — | 25 | 45 | — | — | Breaks weak points |
| Right dodge attack | ×1 | — | 15 | — | — | 25 | 45 | — | — | Breaks weak points |
| Perfect-dodge counter | ×3 | — | 18 | — | — | 75 | 135 | — | — | — |
"Damage at lv" = the weapon's damage at that level × the attack's multiplier (calculated). Ambers, coatings and upgrades are not included.
Upgrade trees
Game dataThe Saber has 6 traits and the Rapier 5 traits; dashed boxes are either/or picks.
Saber
- Weapon lv 2
Advanced Swordsmanship - Weapon lv 5Pick one
Careful Preparations
Pursuit - Weapon lv 8Pick one
Adrenaline Flourish
Second Wind - Weapon lv 10
Expert Swordsmanship
Rapier
- Weapon lv 2
Remise - Weapon lv 5
Lunge - Weapon lv 8Pick one
Astute Quarta
Invigorating Seconda - Weapon lv 10
Vigorous Terza
Open a weapon's page for every trait's full description and parameters.
Hits to kill every boss
CalculatedBasic hits needed for each boss with both weapons at level 1 and at max level.
| Boss | Health | Saber · lv 1 | Rapier · lv 1 | Saber · lv 10 | Rapier · lv 10 |
|---|---|---|---|---|---|
| 1,800 | 90 | 72 | 30 | 40 | |
| 2,400 | 120 | 96 | 40 | 54 | |
| 2,000 | 100 | 80 | 34 | 45 | |
| 3,250 | 163 | 130 | 55 | 73 | |
| 2,200 | 110 | 88 | 37 | 49 | |
| 1,500 | 75 | 60 | 25 | 34 | |
| 3,400 | 170 | 136 | 57 | 76 | |
| 4,000 | 200 | 160 | 67 | 89 | |
| 4,000 | 200 | 160 | 67 | 89 | |
| 5,000 | 250 | 200 | 84 | 112 |
Calculated: weapon damage × the first light attack's multiplier (firearms: one shot) × (1 − the boss's resistance). Upgrades, Ambers, coatings, the stat board and phase changes are not included.
Data: Steam build 25907482 (1.0 launch). How we source this
More comparisons
Change the level or swap in another weapon in the comparison tool.
The Rapier hits harder at level 1 (20 vs 25 for the Saber and Rapier), and the Saber is ahead at max level (60 vs 45). The Saber catches up at weapon level 3. The Saber's first charged attack lands 132 at level 10, the Rapier's 45. For breaking posture the Saber wins: 15 posture damage per charged attack vs 9. Maxing the Saber costs 45,000 Catalysts and the Rapier 45,000 Catalysts in bought materials.
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Saber vs Rapier FAQ
Is the Saber or the Rapier better in Valor Mortis?
It depends on what you value. The Rapier hits harder at level 1 (20 vs 25) and the Saber at max level (60 vs 45). Fully upgraded the Saber reaches 60 per hit against the Rapier's 45. The Saber's first charged attack lands 44 at level 1, the Rapier's 25. For breaking posture the Saber wins: 15 posture damage per charged attack vs 9.
Which does more damage, the Saber or the Rapier?
Per hit, the Saber deals 20 at level 1 and 60 at max level; the Rapier deals 25 and 45. The Saber catches up at weapon level 3.
Which is cheaper to upgrade?
They cost the same: 45,000 Catalysts each in bought materials, plus one Legendary material from the world.
Can the Saber and the Rapier block and parry?
The Saber: Block and parry. The Rapier: Parry only (cannot block).
How many hits do they need to kill the final boss?
At max level, about 84 basic hits with the Saber and 112 with the Rapier to kill Entity (calculated, before upgrades and Ambers).