
- Win Rate
- 50.6%
- Pick Rate
- 16.4%
Lethal Tempo vs Press the Attack vs Conqueror
- Patch
- 26.19
- Games with rune
- 74,593
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
- Rune tree
- Precision · Keystone
- Win Rate
- 50.6%+0.5 vs row avg
- Pick Rate
- 16.4%
- Best champion
- Kog'Maw · 56.8%
- Most played by
- Jinx
- Main lane
- ADC · 63%
Lethal Tempo vs alternatives
Patch 26.19 · All ranksOnly one keystone fits on a rune page. Here is Lethal Tempo against the 6 keystones players most often take instead, on the same champions and overall.
On the same champions, Lethal Tempo wins 0.9 points more often than Press the Attack across 63 champion-lane pairs. Lethal Tempo and Press the Attack share a row, so it is a straight either-or choice.
Lethal Tempo vs Press the Attack on the same champions
| Champion | Lethal Tempo | Press the Attack | Δ WR |
|---|---|---|---|
| 50.3% 9,999 | 46.3% 1,707 | +4.0 | |
| 51.9% 5,065 | 51.6% 1,947 | +0.3 | |
| 46.1% 5,481 | 44.6% 1,645 | +1.5 | |
| 49.7% 8,295 | 49.2% 1,388 | +0.5 | |
| 51.3% 8,583 | 50.3% 1,380 | +1.0 | |
| 45.2% 1,382 | 50.8% 4,970 | −5.7 | |
| 50.6% 4,593 | 52.2% 1,376 | −1.6 | |
| 50.3% 3,299 | 46.9% 1,359 | +3.4 | |
| 50.0% 3,028 | 45.1% 935 | +4.9 | |
| 52.0% 934 | 51.8% 1,267 | +0.3 | |
| 51.3% 8,944 | 44.8% 509 | +6.5 | |
| 48.9% 1,865 | 52.8% 591 | −3.9 |
By lane
| Lane | Lethal Tempo | Press the Attack |
|---|---|---|
| Top | 50.5% 11,168 | 52.0% 8,936 |
| Jungle | 51.3% 7,769 | 50.9% 9,683 |
| Mid | 51.3% 8,299 | 48.0% 2,913 |
| ADC | 50.5% 46,929 | 48.9% 12,398 |
| Support | 40.2% 393 | 46.5% 1,673 |
By game length
Per-minute stats
| Stat | Lethal Tempo | Press the Attack |
|---|---|---|
| Damage to champions | 861 | 834 |
| Healing | 247 | 311 |
| Damage mitigated | 663 | 796 |
| Objective damage | 544 | 578 |
| Kills | 0.265 | 0.258 |
| Deaths | 0.236 | 0.229 |
On the same champions, Lethal Tempo wins 2.0 points more often than Conqueror across 33 champion-lane pairs. Lethal Tempo and Conqueror share a row, so it is a straight either-or choice.
Lethal Tempo vs Conqueror on the same champions
| Champion | Lethal Tempo | Conqueror | Δ WR |
|---|---|---|---|
| 46.1% 5,481 | 43.7% 862 | +2.4 | |
| 50.6% 1,320 | 50.0% 1,577 | +0.6 | |
| 50.1% 3,146 | 47.2% 809 | +2.8 | |
| 52.7% 6,353 | 45.1% 543 | +7.6 | |
| 52.3% 3,415 | 51.0% 482 | +1.3 | |
| 49.4% 5,448 | 49.5% 398 | −0.1 | |
| 48.2% 1,136 | 46.2% 520 | +2.0 | |
| 54.6% 1,382 | 51.9% 466 | +2.6 | |
| 49.6% 2,028 | 42.5% 252 | +7.1 | |
| 49.7% 2,372 | 43.1% 225 | +6.6 | |
| 45.2% 1,382 | 45.4% 196 | −0.3 | |
| 51.0% 2,452 | 54.4% 160 | −3.4 |
By lane
| Lane | Lethal Tempo | Conqueror |
|---|---|---|
| Top | 50.5% 11,168 | 49.6% 26,544 |
| Jungle | 51.3% 7,769 | 50.2% 26,315 |
| Mid | 51.3% 8,299 | 49.5% 5,893 |
| ADC | 50.5% 46,929 | 49.3% 4,758 |
| Support | 40.2% 393 | 47.2% 1,700 |
By game length
Per-minute stats
| Stat | Lethal Tempo | Conqueror |
|---|---|---|
| Damage to champions | 861 | 790 |
| Healing | 247 | 390 |
| Damage mitigated | 663 | 1,098 |
| Objective damage | 544 | 607 |
| Kills | 0.265 | 0.238 |
| Deaths | 0.236 | 0.218 |
On the same champions, Lethal Tempo and Hail of Blades are within 0.5 points of each other (28 shared champion-lanes), so pick by playstyle. Hail of Blades is a keystone from another tree, so switching also changes your primary tree.
Lethal Tempo vs Hail of Blades on the same champions
| Champion | Lethal Tempo | Hail of Blades | Δ WR |
|---|---|---|---|
| 50.7% 3,852 | 50.8% 5,007 | −0.1 | |
| 50.6% 1,320 | 50.0% 2,803 | +0.6 | |
| 53.7% 1,365 | 50.5% 2,058 | +3.2 | |
| 49.4% 362 | 50.2% 261 | −0.7 | |
| 51.3% 8,583 | 47.2% 144 | +4.1 | |
| 54.1% 122 | 53.9% 1,507 | +0.2 | |
| 50.6% 8,135 | 54.4% 114 | −3.8 | |
| 49.2% 1,759 | 36.8% 114 | +12.4 | |
| 49.6% 11,923 | 47.3% 91 | +2.3 | |
| 48.8% 129 | 47.4% 230 | +1.4 | |
| 50.6% 4,593 | 47.5% 80 | +3.1 | |
| 50.3% 9,999 | 43.0% 79 | +7.3 |
By lane
| Lane | Lethal Tempo | Hail of Blades |
|---|---|---|
| Top | 50.5% 11,168 | 49.9% 3,072 |
| Jungle | 51.3% 7,769 | 50.5% 12,431 |
| Mid | 51.3% 8,299 | 49.4% 2,655 |
| ADC | 50.5% 46,929 | 46.0% 644 |
| Support | 40.2% 393 | 48.2% 3,680 |
By game length
Per-minute stats
| Stat | Lethal Tempo | Hail of Blades |
|---|---|---|
| Damage to champions | 861 | 739 |
| Healing | 247 | 362 |
| Damage mitigated | 663 | 890 |
| Objective damage | 544 | 666 |
| Kills | 0.265 | 0.271 |
| Deaths | 0.236 | 0.227 |
On the same champions, Lethal Tempo wins 0.5 points more often than Fleet Footwork across 24 champion-lane pairs. Lethal Tempo and Fleet Footwork share a row, so it is a straight either-or choice.
Lethal Tempo vs Fleet Footwork on the same champions
| Champion | Lethal Tempo | Fleet Footwork | Δ WR |
|---|---|---|---|
| 49.6% 11,923 | 49.3% 2,523 | +0.3 | |
| 50.6% 8,135 | 51.1% 1,731 | −0.5 | |
| 52.7% 6,353 | 50.4% 1,627 | +2.3 | |
| 52.7% 15,491 | 51.7% 753 | +1.0 | |
| 50.7% 854 | 48.7% 1,471 | +2.0 | |
| 49.4% 5,448 | 48.2% 488 | +1.3 | |
| 51.3% 1,958 | 52.1% 386 | −0.8 | |
| 52.0% 934 | 48.1% 287 | +4.0 | |
| 49.0% 3,124 | 47.0% 236 | +2.0 | |
| 45.2% 1,382 | 52.8% 197 | −7.6 | |
| 45.0% 171 | 46.9% 929 | −1.9 | |
| 48.6% 954 | 46.7% 150 | +2.0 |
By lane
| Lane | Lethal Tempo | Fleet Footwork |
|---|---|---|
| Top | 50.5% 11,168 | 49.3% 4,005 |
| Jungle | 51.3% 7,769 | 50.9% 3,730 |
| Mid | 51.3% 8,299 | 50.7% 2,663 |
| ADC | 50.5% 46,929 | 49.5% 6,812 |
| Support | 40.2% 393 | 46.2% 563 |
By game length
Per-minute stats
| Stat | Lethal Tempo | Fleet Footwork |
|---|---|---|
| Damage to champions | 861 | 795 |
| Healing | 247 | 351 |
| Damage mitigated | 663 | 820 |
| Objective damage | 544 | 522 |
| Kills | 0.265 | 0.236 |
| Deaths | 0.236 | 0.204 |
Played by the same champions, First Strike comes out 2.2 points ahead of Lethal Tempo (11 shared champion-lanes). First Strike is a keystone from another tree, so switching also changes your primary tree.
Lethal Tempo vs First Strike on the same champions
| Champion | Lethal Tempo | First Strike | Δ WR |
|---|---|---|---|
| 49.6% 11,923 | 51.6% 2,601 | −2.0 | |
| 43.0% 230 | 51.3% 6,937 | −8.2 | |
| 46.1% 5,481 | 45.8% 72 | +0.3 | |
| 40.4% 141 | 43.3% 141 | −2.8 | |
| 45.5% 123 | 59.3% 91 | −13.8 | |
| 43.0% 86 | 40.8% 98 | +2.2 | |
| 47.4% 38 | 40.8% 353 | +6.6 | |
| 43.7% 87 | 40.0% 50 | +3.7 | |
| 45.0% 171 | 44.4% 36 | +0.6 | |
| 47.6% 63 | 40.0% 45 | +7.6 | |
| 53.1% 49 | 43.8% 32 | +9.3 |
By lane
| Lane | Lethal Tempo | First Strike |
|---|---|---|
| Top | 50.5% 11,168 | 47.7% 974 |
| Jungle | 51.3% 7,769 | 49.4% 3,809 |
| Mid | 51.3% 8,299 | 51.2% 5,801 |
| ADC | 50.5% 46,929 | 50.2% 5,754 |
| Support | 40.2% 393 | 49.6% 708 |
By game length
Per-minute stats
| Stat | Lethal Tempo | First Strike |
|---|---|---|
| Damage to champions | 861 | 886 |
| Healing | 247 | 190 |
| Damage mitigated | 663 | 484 |
| Objective damage | 544 | 489 |
| Kills | 0.265 | 0.263 |
| Deaths | 0.236 | 0.215 |
Played by the same champions, Lethal Tempo comes out 1.7 points ahead of Grasp of the Undying (12 shared champion-lanes). Grasp of the Undying is a keystone from another tree, so switching also changes your primary tree.
Lethal Tempo vs Grasp of the Undying on the same champions
| Champion | Lethal Tempo | Grasp of the Undying | Δ WR |
|---|---|---|---|
| 50.1% 3,146 | 47.1% 1,053 | +3.0 | |
| 50.1% 3,713 | 53.2% 965 | −3.0 | |
| 50.6% 8,135 | 47.7% 486 | +2.9 | |
| 50.7% 854 | 44.1% 592 | +6.6 | |
| 53.7% 1,365 | 46.1% 228 | +7.6 | |
| 49.7% 2,372 | 49.4% 156 | +0.3 | |
| 48.8% 129 | 47.4% 970 | +1.4 | |
| 53.3% 1,680 | 53.4% 88 | −0.1 | |
| 48.1% 79 | 48.6% 917 | −0.5 | |
| 45.0% 171 | 45.7% 92 | −0.6 | |
| 49.0% 49 | 51.5% 412 | −2.5 | |
| 52.8% 940 | 45.2% 31 | +7.6 |
By lane
| Lane | Lethal Tempo | Grasp of the Undying |
|---|---|---|
| Top | 50.5% 11,168 | 50.6% 17,633 |
| Jungle | 51.3% 7,769 | 48.0% 1,020 |
| Mid | 51.3% 8,299 | 49.4% 1,094 |
| ADC | 50.5% 46,929 | 50.4% 254 |
| Support | 40.2% 393 | 49.5% 2,323 |
By game length
Per-minute stats
| Stat | Lethal Tempo | Grasp of the Undying |
|---|---|---|
| Damage to champions | 861 | 788 |
| Healing | 247 | 340 |
| Damage mitigated | 663 | 1,605 |
| Objective damage | 544 | 397 |
| Kills | 0.265 | 0.172 |
| Deaths | 0.236 | 0.203 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Lethal Tempo and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Lethal Tempo on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 50.6% | 16.4% | — | — | |
| 50.0% | 7.8% | −0.9 | 63 | |
| 49.7% | 14.4% | −2.0 | 33 | |
| 49.8% | 5.0% | −0.5 | 28 | |
| 49.8% | 3.9% | −0.5 | 24 | |
| 50.2% | 3.8% | +2.2 | 11 | |
| 50.3% | 4.9% | −1.7 | 12 |
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Lethal Tempo vs other runes – Patch 26.19
Lethal Tempo vs Press the Attack: which is better?
On the same champions, Lethal Tempo wins 0.9 points more often than Press the Attack across 63 champion-lane pairs. Across all games: Lethal Tempo 50.6%, Press the Attack 50.0%. Lethal Tempo and Press the Attack share a row, so it is a straight either-or choice.
Lethal Tempo vs Conqueror: which is better?
On the same champions, Lethal Tempo wins 2.0 points more often than Conqueror across 33 champion-lane pairs. Across all games: Lethal Tempo 50.6%, Conqueror 49.7%. Lethal Tempo and Conqueror share a row, so it is a straight either-or choice.
Lethal Tempo vs Hail of Blades: which is better?
On the same champions, Lethal Tempo and Hail of Blades are within 0.5 points of each other (28 shared champion-lanes), so pick by playstyle. Across all games: Lethal Tempo 50.6%, Hail of Blades 49.8%. Hail of Blades is a keystone from another tree, so switching also changes your primary tree.
Lethal Tempo vs Fleet Footwork: which is better?
On the same champions, Lethal Tempo wins 0.5 points more often than Fleet Footwork across 24 champion-lane pairs. Across all games: Lethal Tempo 50.6%, Fleet Footwork 49.8%. Lethal Tempo and Fleet Footwork share a row, so it is a straight either-or choice.