
- Win Rate
- 50.0%
- Pick Rate
- 7.8%
Press the Attack vs Lethal Tempo vs Conqueror
- Patch
- 26.19
- Games with rune
- 35,623
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
- Rune tree
- Precision · Keystone
- Win Rate
- 50.0%−0.1 vs row avg
- Pick Rate
- 7.8%
- Best champion
- Shyvana · 54.0%
- Most played by
- Shyvana
- Main lane
- ADC · 35%
Press the Attack vs alternatives
Patch 26.19 · All ranksOnly one keystone fits on a rune page. Here is Press the Attack against the 6 keystones players most often take instead, on the same champions and overall.
On the same champions, Lethal Tempo wins 0.9 points more often than Press the Attack across 63 champion-lane pairs. Press the Attack and Lethal Tempo share a row, so it is a straight either-or choice.
Press the Attack vs Lethal Tempo on the same champions
| Champion | Press the Attack | Lethal Tempo | Δ WR |
|---|---|---|---|
| 46.3% 1,707 | 50.3% 9,999 | −4.0 | |
| 51.6% 1,947 | 51.9% 5,065 | −0.3 | |
| 44.6% 1,645 | 46.1% 5,481 | −1.5 | |
| 49.2% 1,388 | 49.7% 8,295 | −0.5 | |
| 50.3% 1,380 | 51.3% 8,583 | −1.0 | |
| 50.8% 4,970 | 45.2% 1,382 | +5.7 | |
| 52.2% 1,376 | 50.6% 4,593 | +1.6 | |
| 46.9% 1,359 | 50.3% 3,299 | −3.4 | |
| 45.1% 935 | 50.0% 3,028 | −4.9 | |
| 51.8% 1,267 | 52.0% 934 | −0.3 | |
| 44.8% 509 | 51.3% 8,944 | −6.5 | |
| 52.8% 591 | 48.9% 1,865 | +3.9 |
By lane
| Lane | Press the Attack | Lethal Tempo |
|---|---|---|
| Top | 52.0% 8,936 | 50.5% 11,168 |
| Jungle | 50.9% 9,683 | 51.3% 7,769 |
| Mid | 48.0% 2,913 | 51.3% 8,299 |
| ADC | 48.9% 12,398 | 50.5% 46,929 |
| Support | 46.5% 1,673 | 40.2% 393 |
By game length
Per-minute stats
| Stat | Press the Attack | Lethal Tempo |
|---|---|---|
| Damage to champions | 834 | 861 |
| Healing | 311 | 247 |
| Damage mitigated | 796 | 663 |
| Objective damage | 578 | 544 |
| Kills | 0.258 | 0.265 |
| Deaths | 0.229 | 0.236 |
Head to head on shared champions it is close: Press the Attack and Conqueror are 0.5 points apart over 46 champion-lanes. Press the Attack and Conqueror share a row, so it is a straight either-or choice.
Press the Attack vs Conqueror on the same champions
| Champion | Press the Attack | Conqueror | Δ WR |
|---|---|---|---|
| 54.0% 5,443 | 52.1% 1,369 | +2.0 | |
| 49.0% 1,341 | 53.4% 5,394 | −4.4 | |
| 51.6% 1,668 | 51.7% 2,659 | −0.1 | |
| 48.7% 2,756 | 48.9% 795 | −0.2 | |
| 44.6% 1,645 | 43.7% 862 | +0.9 | |
| 47.2% 1,244 | 47.2% 934 | ±0.0 | |
| 53.5% 1,068 | 47.2% 1,035 | +6.2 | |
| 50.1% 751 | 50.0% 1,665 | +0.1 | |
| 50.4% 3,006 | 46.3% 557 | +4.1 | |
| 51.8% 633 | 51.9% 466 | −0.1 | |
| 45.3% 1,687 | 44.8% 261 | +0.5 | |
| 45.7% 357 | 51.0% 482 | −5.4 |
By lane
| Lane | Press the Attack | Conqueror |
|---|---|---|
| Top | 52.0% 8,936 | 49.6% 26,544 |
| Jungle | 50.9% 9,683 | 50.2% 26,315 |
| Mid | 48.0% 2,913 | 49.5% 5,893 |
| ADC | 48.9% 12,398 | 49.3% 4,758 |
| Support | 46.5% 1,673 | 47.2% 1,700 |
By game length
Per-minute stats
| Stat | Press the Attack | Conqueror |
|---|---|---|
| Damage to champions | 834 | 790 |
| Healing | 311 | 390 |
| Damage mitigated | 796 | 1,098 |
| Objective damage | 578 | 607 |
| Kills | 0.258 | 0.238 |
| Deaths | 0.229 | 0.218 |
Played by the same champions, Hail of Blades comes out 1.7 points ahead of Press the Attack (29 shared champion-lanes). Hail of Blades is a keystone from another tree, so switching also changes your primary tree.
Press the Attack vs Hail of Blades on the same champions
| Champion | Press the Attack | Hail of Blades | Δ WR |
|---|---|---|---|
| 51.2% 4,451 | 53.9% 1,507 | −2.7 | |
| 47.2% 1,244 | 52.4% 580 | −5.2 | |
| 49.0% 1,341 | 47.4% 230 | +1.6 | |
| 50.3% 1,380 | 47.2% 144 | +3.1 | |
| 44.4% 153 | 52.6% 439 | −8.2 | |
| 50.4% 115 | 51.3% 4,070 | −0.9 | |
| 52.2% 1,376 | 47.5% 80 | +4.7 | |
| 46.3% 1,707 | 43.0% 79 | +3.3 | |
| 47.5% 314 | 47.3% 91 | +0.2 | |
| 42.2% 64 | 50.0% 2,803 | −7.8 | |
| 52.1% 194 | 53.9% 89 | −1.9 | |
| 53.5% 1,068 | 38.6% 57 | +14.9 |
By lane
| Lane | Press the Attack | Hail of Blades |
|---|---|---|
| Top | 52.0% 8,936 | 49.9% 3,072 |
| Jungle | 50.9% 9,683 | 50.5% 12,431 |
| Mid | 48.0% 2,913 | 49.4% 2,655 |
| ADC | 48.9% 12,398 | 46.0% 644 |
| Support | 46.5% 1,673 | 48.2% 3,680 |
By game length
Per-minute stats
| Stat | Press the Attack | Hail of Blades |
|---|---|---|
| Damage to champions | 834 | 739 |
| Healing | 311 | 362 |
| Damage mitigated | 796 | 890 |
| Objective damage | 578 | 666 |
| Kills | 0.258 | 0.271 |
| Deaths | 0.229 | 0.227 |
On the same champions, Press the Attack wins 1.5 points more often than Electrocute across 22 champion-lane pairs. Electrocute is a keystone from another tree, so switching also changes your primary tree.
Press the Attack vs Electrocute on the same champions
| Champion | Press the Attack | Electrocute | Δ WR |
|---|---|---|---|
| 46.6% 4,215 | 40.3% 437 | +6.3 | |
| 48.7% 2,756 | 52.1% 286 | −3.4 | |
| 47.6% 1,536 | 44.8% 239 | +2.8 | |
| 53.8% 392 | 50.5% 374 | +3.3 | |
| 52.7% 222 | 47.7% 663 | +5.0 | |
| 49.7% 189 | 50.6% 946 | −0.9 | |
| 50.9% 434 | 45.7% 173 | +5.3 | |
| 53.4% 356 | 49.2% 189 | +4.2 | |
| 50.1% 751 | 53.5% 101 | −3.4 | |
| 45.3% 64 | 53.5% 6,061 | −8.2 | |
| 41.0% 100 | 42.1% 126 | −1.1 | |
| 52.7% 4,997 | 67.3% 55 | −14.6 |
By lane
| Lane | Press the Attack | Electrocute |
|---|---|---|
| Top | 52.0% 8,936 | 48.3% 3,143 |
| Jungle | 50.9% 9,683 | 46.5% 5,303 |
| Mid | 48.0% 2,913 | 49.8% 29,025 |
| ADC | 48.9% 12,398 | 49.0% 1,013 |
| Support | 46.5% 1,673 | 48.1% 5,271 |
By game length
Per-minute stats
| Stat | Press the Attack | Electrocute |
|---|---|---|
| Damage to champions | 834 | 825 |
| Healing | 311 | 205 |
| Damage mitigated | 796 | 553 |
| Objective damage | 578 | 345 |
| Kills | 0.258 | 0.262 |
| Deaths | 0.229 | 0.221 |
On the same champions, First Strike wins 0.8 points more often than Press the Attack across 10 champion-lane pairs. First Strike is a keystone from another tree, so switching also changes your primary tree.
Press the Attack vs First Strike on the same champions
| Champion | Press the Attack | First Strike | Δ WR |
|---|---|---|---|
| 50.0% 4,483 | 51.3% 6,937 | −1.3 | |
| 46.6% 4,215 | 40.8% 353 | +5.8 | |
| 47.5% 314 | 51.6% 2,601 | −4.1 | |
| 49.7% 189 | 54.0% 224 | −4.3 | |
| 44.6% 1,645 | 45.8% 72 | −1.2 | |
| 40.5% 84 | 40.0% 50 | +0.5 | |
| 37.0% 46 | 40.8% 98 | −3.9 | |
| 43.6% 39 | 43.3% 141 | +0.3 | |
| 44.9% 49 | 38.2% 68 | +6.7 | |
| 45.5% 77 | 44.4% 36 | +1.0 |
By lane
| Lane | Press the Attack | First Strike |
|---|---|---|
| Top | 52.0% 8,936 | 47.7% 974 |
| Jungle | 50.9% 9,683 | 49.4% 3,809 |
| Mid | 48.0% 2,913 | 51.2% 5,801 |
| ADC | 48.9% 12,398 | 50.2% 5,754 |
| Support | 46.5% 1,673 | 49.6% 708 |
By game length
Per-minute stats
| Stat | Press the Attack | First Strike |
|---|---|---|
| Damage to champions | 834 | 886 |
| Healing | 311 | 190 |
| Damage mitigated | 796 | 484 |
| Objective damage | 578 | 489 |
| Kills | 0.258 | 0.263 |
| Deaths | 0.229 | 0.215 |
On the same champions, Press the Attack wins 1.1 points more often than Grasp of the Undying across 18 champion-lane pairs. Grasp of the Undying is a keystone from another tree, so switching also changes your primary tree.
Press the Attack vs Grasp of the Undying on the same champions
| Champion | Press the Attack | Grasp of the Undying | Δ WR |
|---|---|---|---|
| 52.7% 4,997 | 48.6% 917 | +4.0 | |
| 49.0% 1,341 | 47.4% 970 | +1.6 | |
| 47.2% 1,244 | 50.4% 462 | −3.2 | |
| 50.2% 432 | 53.2% 965 | −2.9 | |
| 51.0% 308 | 53.4% 88 | −2.4 | |
| 53.1% 64 | 52.1% 2,076 | +1.0 | |
| 64.6% 65 | 51.5% 412 | +13.2 | |
| 49.1% 57 | 44.1% 592 | +5.0 | |
| 53.1% 49 | 47.1% 1,053 | +6.0 | |
| 45.5% 77 | 45.7% 92 | −0.2 | |
| 51.1% 45 | 46.3% 216 | +4.8 | |
| 54.7% 201 | 62.8% 43 | −8.1 |
By lane
| Lane | Press the Attack | Grasp of the Undying |
|---|---|---|
| Top | 52.0% 8,936 | 50.6% 17,633 |
| Jungle | 50.9% 9,683 | 48.0% 1,020 |
| Mid | 48.0% 2,913 | 49.4% 1,094 |
| ADC | 48.9% 12,398 | 50.4% 254 |
| Support | 46.5% 1,673 | 49.5% 2,323 |
By game length
Per-minute stats
| Stat | Press the Attack | Grasp of the Undying |
|---|---|---|
| Damage to champions | 834 | 788 |
| Healing | 311 | 340 |
| Damage mitigated | 796 | 1,605 |
| Objective damage | 578 | 397 |
| Kills | 0.258 | 0.172 |
| Deaths | 0.229 | 0.203 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Press the Attack and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Press the Attack on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 50.0% | 7.8% | — | — | |
| 50.6% | 16.4% | +0.9 | 63 | |
| 49.7% | 14.4% | −0.5 | 46 | |
| 49.8% | 5.0% | +1.7 | 29 | |
| 49.1% | 9.6% | −1.5 | 22 | |
| 50.2% | 3.8% | +0.8 | 10 | |
| 50.3% | 4.9% | −1.1 | 18 |
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Press the Attack vs other runes – Patch 26.19
Press the Attack vs Lethal Tempo: which is better?
On the same champions, Lethal Tempo wins 0.9 points more often than Press the Attack across 63 champion-lane pairs. Across all games: Press the Attack 50.0%, Lethal Tempo 50.6%. Press the Attack and Lethal Tempo share a row, so it is a straight either-or choice.
Press the Attack vs Conqueror: which is better?
On the same champions, Press the Attack and Conqueror are within 0.5 points of each other (46 shared champion-lanes), so pick by playstyle. Across all games: Press the Attack 50.0%, Conqueror 49.7%. Press the Attack and Conqueror share a row, so it is a straight either-or choice.
Press the Attack vs Hail of Blades: which is better?
On the same champions, Hail of Blades wins 1.7 points more often than Press the Attack across 29 champion-lane pairs. Across all games: Press the Attack 50.0%, Hail of Blades 49.8%. Hail of Blades is a keystone from another tree, so switching also changes your primary tree.
Press the Attack vs Electrocute: which is better?
On the same champions, Press the Attack wins 1.5 points more often than Electrocute across 22 champion-lane pairs. Across all games: Press the Attack 50.0%, Electrocute 49.1%. Electrocute is a keystone from another tree, so switching also changes your primary tree.