
- Win Rate
- 50.1%
- Pick Rate
- 5.4%
Deathfire Touch vs Arcane Comet vs Electrocute
- Patch
- 26.19
- Games with rune
- 24,363
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 5, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Duration:
Single Target: 4s
Area of Effect: 2s
Damage over Time: 1s
- Rune tree
- Sorcery · Keystone
- Win Rate
- 50.1%−0.1 vs row avg
- Pick Rate
- 5.4%
- Best champion
- Annie · 56.9%
- Most played by
- Viktor
- Main lane
- Mid · 41%
Deathfire Touch vs alternatives
Patch 26.19 · All ranksOnly one keystone fits on a rune page. Here is Deathfire Touch against the 6 keystones players most often take instead, on the same champions and overall.
On the same champions, Arcane Comet wins 0.6 points more often than Deathfire Touch across 57 champion-lane pairs. Deathfire Touch and Arcane Comet share a row, so it is a straight either-or choice.
Deathfire Touch vs Arcane Comet on the same champions
| Champion | Deathfire Touch | Arcane Comet | Δ WR |
|---|---|---|---|
| 51.4% 4,099 | 55.0% 1,200 | −3.6 | |
| 47.9% 940 | 50.2% 1,751 | −2.3 | |
| 51.4% 422 | 51.3% 6,030 | +0.2 | |
| 50.7% 2,669 | 45.2% 387 | +5.5 | |
| 51.3% 1,725 | 52.2% 356 | −0.9 | |
| 52.2% 270 | 52.1% 2,240 | +0.1 | |
| 48.8% 713 | 46.0% 298 | +2.8 | |
| 52.1% 282 | 49.0% 684 | +3.2 | |
| 46.6% 176 | 52.6% 3,947 | −6.0 | |
| 55.2% 239 | 54.2% 550 | +1.0 | |
| 50.6% 233 | 49.6% 351 | +1.1 | |
| 50.0% 138 | 53.3% 634 | −3.3 |
By lane
| Lane | Deathfire Touch | Arcane Comet |
|---|---|---|
| Top | 49.0% 4,064 | 49.5% 4,074 |
| Jungle | 49.2% 669 | 49.5% 833 |
| Mid | 50.8% 9,903 | 49.9% 12,661 |
| ADC | 51.1% 5,011 | 50.1% 3,706 |
| Support | 48.9% 4,705 | 50.1% 17,242 |
By game length
Per-minute stats
| Stat | Deathfire Touch | Arcane Comet |
|---|---|---|
| Damage to champions | 880 | 775 |
| Healing | 193 | 120 |
| Damage mitigated | 520 | 476 |
| Objective damage | 312 | 245 |
| Kills | 0.200 | 0.172 |
| Deaths | 0.216 | 0.209 |
Head to head on shared champions it is close: Deathfire Touch and Electrocute are 0.3 points apart over 31 champion-lanes. Electrocute is a keystone from another tree, so switching also changes your primary tree.
Deathfire Touch vs Electrocute on the same champions
| Champion | Deathfire Touch | Electrocute | Δ WR |
|---|---|---|---|
| 51.6% 1,255 | 51.1% 7,143 | +0.6 | |
| 50.1% 505 | 49.7% 539 | +0.4 | |
| 46.8% 280 | 48.8% 2,125 | −2.0 | |
| 56.9% 253 | 50.6% 1,432 | +6.3 | |
| 52.2% 270 | 50.9% 827 | +1.3 | |
| 54.6% 174 | 47.7% 1,218 | +6.9 | |
| 40.9% 399 | 47.9% 194 | −7.1 | |
| 51.7% 143 | 50.8% 926 | +1.0 | |
| 46.0% 124 | 47.5% 1,943 | −1.5 | |
| 44.4% 189 | 45.4% 207 | −1.0 | |
| 46.6% 176 | 51.4% 216 | −4.8 | |
| 53.5% 86 | 49.5% 1,877 | +3.9 |
By lane
| Lane | Deathfire Touch | Electrocute |
|---|---|---|
| Top | 49.0% 4,064 | 48.3% 3,143 |
| Jungle | 49.2% 669 | 46.5% 5,303 |
| Mid | 50.8% 9,903 | 49.8% 29,025 |
| ADC | 51.1% 5,011 | 49.0% 1,013 |
| Support | 48.9% 4,705 | 48.1% 5,271 |
By game length
Per-minute stats
| Stat | Deathfire Touch | Electrocute |
|---|---|---|
| Damage to champions | 880 | 825 |
| Healing | 193 | 205 |
| Damage mitigated | 520 | 553 |
| Objective damage | 312 | 345 |
| Kills | 0.200 | 0.262 |
| Deaths | 0.216 | 0.221 |
On the same champions, Deathfire Touch wins 1.1 points more often than Summon Aery across 26 champion-lane pairs. Deathfire Touch and Summon Aery share a row, so it is a straight either-or choice.
Deathfire Touch vs Summon Aery on the same champions
| Champion | Deathfire Touch | Summon Aery | Δ WR |
|---|---|---|---|
| 51.4% 4,099 | 47.5% 1,981 | +3.9 | |
| 52.0% 1,274 | 50.2% 450 | +1.7 | |
| 51.0% 4,503 | 51.4% 352 | −0.5 | |
| 46.6% 176 | 51.5% 6,317 | −4.9 | |
| 49.7% 3,890 | 61.1% 126 | −11.4 | |
| 54.5% 396 | 48.1% 158 | +6.4 | |
| 49.2% 323 | 35.4% 144 | +13.8 | |
| 51.4% 422 | 51.6% 124 | −0.2 | |
| 47.9% 940 | 56.4% 78 | −8.5 | |
| 54.3% 223 | 45.7% 105 | +8.5 | |
| 51.7% 87 | 43.2% 278 | +8.6 | |
| 40.9% 399 | 41.8% 79 | −0.9 |
By lane
| Lane | Deathfire Touch | Summon Aery |
|---|---|---|
| Top | 49.0% 4,064 | 48.0% 829 |
| Jungle | 49.2% 669 | 45.9% 416 |
| Mid | 50.8% 9,903 | 49.0% 2,492 |
| ADC | 51.1% 5,011 | 51.9% 260 |
| Support | 48.9% 4,705 | 51.9% 21,516 |
By game length
Per-minute stats
| Stat | Deathfire Touch | Summon Aery |
|---|---|---|
| Damage to champions | 880 | 380 |
| Healing | 193 | 380 |
| Damage mitigated | 520 | 375 |
| Objective damage | 312 | 134 |
| Kills | 0.200 | 0.072 |
| Deaths | 0.216 | 0.187 |
On the same champions, Deathfire Touch wins 1.3 points more often than Dark Harvest across 41 champion-lane pairs. Dark Harvest is a keystone from another tree, so switching also changes your primary tree.
Deathfire Touch vs Dark Harvest on the same champions
| Champion | Deathfire Touch | Dark Harvest | Δ WR |
|---|---|---|---|
| 53.7% 1,192 | 49.8% 3,745 | +3.9 | |
| 50.7% 2,669 | 52.1% 873 | −1.4 | |
| 53.8% 342 | 47.0% 853 | +6.8 | |
| 51.1% 274 | 49.2% 541 | +1.9 | |
| 51.4% 422 | 56.2% 194 | −4.8 | |
| 51.7% 808 | 42.7% 124 | +9.0 | |
| 45.3% 95 | 47.3% 1,462 | −2.0 | |
| 46.6% 176 | 44.9% 156 | +1.7 | |
| 52.7% 91 | 44.6% 831 | +8.1 | |
| 52.2% 270 | 50.4% 115 | +1.8 | |
| 44.6% 83 | 50.6% 2,678 | −6.0 | |
| 49.7% 3,890 | 48.1% 77 | +1.7 |
By lane
| Lane | Deathfire Touch | Dark Harvest |
|---|---|---|
| Top | 49.0% 4,064 | 50.0% 650 |
| Jungle | 49.2% 669 | 48.7% 10,806 |
| Mid | 50.8% 9,903 | 48.2% 2,596 |
| ADC | 51.1% 5,011 | 48.0% 2,710 |
| Support | 48.9% 4,705 | 49.6% 3,713 |
By game length
Per-minute stats
| Stat | Deathfire Touch | Dark Harvest |
|---|---|---|
| Damage to champions | 880 | 796 |
| Healing | 193 | 269 |
| Damage mitigated | 520 | 550 |
| Objective damage | 312 | 576 |
| Kills | 0.200 | 0.250 |
| Deaths | 0.216 | 0.224 |
On the same champions, Deathfire Touch wins 2.4 points more often than Fleet Footwork across 10 champion-lane pairs. Fleet Footwork is a keystone from another tree, so switching also changes your primary tree.
Deathfire Touch vs Fleet Footwork on the same champions
| Champion | Deathfire Touch | Fleet Footwork | Δ WR |
|---|---|---|---|
| 53.7% 1,192 | 50.0% 9,879 | +3.7 | |
| 49.7% 3,890 | 46.9% 929 | +2.8 | |
| 50.2% 3,867 | 52.4% 166 | −2.2 | |
| 51.7% 87 | 51.6% 4,700 | +0.1 | |
| 51.1% 274 | 45.7% 116 | +5.4 | |
| 48.7% 2,834 | 52.9% 68 | −4.2 | |
| 51.4% 389 | 53.2% 62 | −1.8 | |
| 51.7% 143 | 49.0% 51 | +2.7 | |
| 48.1% 77 | 44.8% 67 | +3.3 | |
| 48.5% 33 | 56.4% 172 | −7.9 |
By lane
| Lane | Deathfire Touch | Fleet Footwork |
|---|---|---|
| Top | 49.0% 4,064 | 49.3% 4,005 |
| Jungle | 49.2% 669 | 50.9% 3,730 |
| Mid | 50.8% 9,903 | 50.7% 2,663 |
| ADC | 51.1% 5,011 | 49.5% 6,812 |
| Support | 48.9% 4,705 | 46.2% 563 |
By game length
Per-minute stats
| Stat | Deathfire Touch | Fleet Footwork |
|---|---|---|
| Damage to champions | 880 | 795 |
| Healing | 193 | 351 |
| Damage mitigated | 520 | 820 |
| Objective damage | 312 | 522 |
| Kills | 0.200 | 0.236 |
| Deaths | 0.216 | 0.204 |
Head to head on shared champions it is close: Deathfire Touch and First Strike are 0.5 points apart over 19 champion-lanes. First Strike is a keystone from another tree, so switching also changes your primary tree.
Deathfire Touch vs First Strike on the same champions
| Champion | Deathfire Touch | First Strike | Δ WR |
|---|---|---|---|
| 48.7% 2,834 | 52.5% 484 | −3.7 | |
| 51.7% 143 | 50.0% 870 | +1.7 | |
| 53.8% 342 | 47.1% 102 | +6.7 | |
| 52.7% 91 | 44.3% 467 | +8.4 | |
| 48.1% 77 | 51.3% 6,937 | −3.2 | |
| 58.7% 75 | 52.4% 2,771 | +6.3 | |
| 48.1% 293 | 45.2% 62 | +3.0 | |
| 35.6% 45 | 51.1% 1,385 | −15.6 | |
| 48.9% 45 | 51.4% 551 | −2.5 | |
| 48.8% 84 | 45.8% 72 | +3.0 | |
| 45.0% 40 | 50.1% 541 | −5.1 | |
| 49.7% 3,890 | 44.4% 36 | +5.3 |
By lane
| Lane | Deathfire Touch | First Strike |
|---|---|---|
| Top | 49.0% 4,064 | 47.7% 974 |
| Jungle | 49.2% 669 | 49.4% 3,809 |
| Mid | 50.8% 9,903 | 51.2% 5,801 |
| ADC | 51.1% 5,011 | 50.2% 5,754 |
| Support | 48.9% 4,705 | 49.6% 708 |
By game length
Per-minute stats
| Stat | Deathfire Touch | First Strike |
|---|---|---|
| Damage to champions | 880 | 886 |
| Healing | 193 | 190 |
| Damage mitigated | 520 | 484 |
| Objective damage | 312 | 489 |
| Kills | 0.200 | 0.263 |
| Deaths | 0.216 | 0.215 |
Same-champion difference: for every champion and lane with 30+ games on both runes, the win-rate gap, weighted by the smaller sample. This removes the bias of each rune's champion mix.
Deathfire Touch and its alternatives
All candidates at a glance. The same-champion column shows how each alternative does against Deathfire Touch on the champions that take both.
| Rune | Win Rate | Pick Rate | vs this rune (same champions) | Shared champions |
|---|---|---|---|---|
| 50.1% | 5.4% | — | — | |
| 49.9% | 8.5% | +0.6 | 57 | |
| 49.1% | 9.6% | −0.3 | 31 | |
| 51.4% | 5.6% | −1.1 | 26 | |
| 48.8% | 4.5% | −1.3 | 41 | |
| 49.8% | 3.9% | −2.4 | 10 | |
| 50.2% | 3.8% | +0.5 | 19 |
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Deathfire Touch vs other runes – Patch 26.19
Deathfire Touch vs Arcane Comet: which is better?
On the same champions, Arcane Comet wins 0.6 points more often than Deathfire Touch across 57 champion-lane pairs. Across all games: Deathfire Touch 50.1%, Arcane Comet 49.9%. Deathfire Touch and Arcane Comet share a row, so it is a straight either-or choice.
Deathfire Touch vs Electrocute: which is better?
On the same champions, Deathfire Touch and Electrocute are within 0.3 points of each other (31 shared champion-lanes), so pick by playstyle. Across all games: Deathfire Touch 50.1%, Electrocute 49.1%. Electrocute is a keystone from another tree, so switching also changes your primary tree.
Deathfire Touch vs Summon Aery: which is better?
On the same champions, Deathfire Touch wins 1.1 points more often than Summon Aery across 26 champion-lane pairs. Across all games: Deathfire Touch 50.1%, Summon Aery 51.4%. Deathfire Touch and Summon Aery share a row, so it is a straight either-or choice.
Deathfire Touch vs Dark Harvest: which is better?
On the same champions, Deathfire Touch wins 1.3 points more often than Dark Harvest across 41 champion-lane pairs. Across all games: Deathfire Touch 50.1%, Dark Harvest 48.8%. Dark Harvest is a keystone from another tree, so switching also changes your primary tree.