Sphinx, Devourer of the Unworthy, a boss in Valor Mortis

Sphinx, Devourer of the Unworthy Boss 3 of 10 · Caverns

BossBoss #32 phases
Health
2,000
Posture
350
Catalyst reward
20,000
Unblockable attacks
5
Methodology
Data Methodology

Sphinx, Devourer of the Unworthy is boss 3 of 10 in Valor Mortis, fought in Caverns (Chapter IV Dark Descent). It has 2,000 HP across 2 phases, uses 14 attacks of which 5 are unblockable, and is weak to nothing in particular. Defeating it awards 20,000 Catalysts.

Health
2,000#8 of 10 bosses by HP
Location
CavernsChapter IV Dark Descent
Catalyst reward
20,000 CatalystsPaid out on the kill screen
Unblockable attacks
5Combo 4, Combo 3, Boss Posture Break, Vanish
Nearest Lantern
Ancient LairAbout 368 m from the fight
Related guide3. Sphinx, Devourer of the UnworthyAll Valor Mortis Bosses in Order: HP, Weaknesses & Rewards

How to beat Sphinx

Strategy built from the boss's data: which attacks to dodge, what it is weak to and how to open it up.

The Sphinx fights in two forms, masked and unmasked, and almost every claw and tail strike builds Crystallization on you, so do not trade hits while the meter is high. Combo 3, Combo 4, the Leap, Vanish and the posture-break slam are unblockable; everything else can be blocked.

It has no elemental weaknesses, and its armoured parts take only 30 to 80% damage, so hit the exposed body. Its posture pool is the smallest of any boss (350), so aggressive parries and charged attacks open it up for critical attacks quickly. The nearest Lantern, Ancient Lair, is a long run of almost 370 m, so bring spare flasks rather than relying on retries.

  • Watch for the red attacks: Combo 4, Combo 3, Boss Posture Break, Vanish cannot be blocked, so dodge them instead of holding block.
  • Its posture pool is 350. Break it with heavy and parried hits, then land a critical attack for a fixed 300 damage (15% of its HP).
  • Some attacks build up Crystallization on you; back off and let the meter drain before trading hits.
  • The nearest Lantern is Ancient Lair, about 368 m from the fight, where you respawn after a death.

Recommended build for Sphinx

Calculated

Weapons, statuses, Ambers and Transmutations that fit this fight, from Sphinx's resistances and the hits-to-kill maths.

Fewest blade hits (level 10)
Claymore: 20Body hits, before upgrades and Ambers
Fewest firearm shots (level 10)
Blunderbuss: 6Body hits, before upgrades and Ambers
Fire damage taken
×1
Ignite build-up resistance
0%
Stasis
5 segments · 0% resistanceFull freeze breaks for 550 damage
Posture → critical
350 → 300

The Sphinx has no resistances at all; its armour does the job instead, with body zones that take only 30% and 80% damage next to one that takes full damage, so always hit the exposed part. Its 350 posture pool is the smallest of any boss and opens a 300-damage critical attack, so posture is the fast route: parry its blockable strikes (0.2 s window), and with the Rapier (150 posture per perfect parry) three perfect parries are enough on their own.

Almost every claw and tail attack builds Crystallization on you, so do not trade blows while your meter is high. On your side, Stasis is excellent: the Stasis Transmutation from the Caverns, this boss's region, fills its 5 segments with no resistance, and a full freeze breaks for 550 damage by the game's break table. A Flaming Whetstone also works, since it has no Ignite resistance.

Hits to kill: 100 Saber light hits at level 1 or 50 at level 5; the Blunderbuss needs 14 point-blank shots at level 1. Ambers: Duellist's Focus for the parries, Dominatus to turn each posture break into Health, Perfectionism while you stay untouched. Avoid Lunatic's Grasp: it lowers your own Stasis resistance.

Sphinx attacks and moves

Game data

Every attack Sphinx uses, grouped into combos, with damage per hit and whether you can block it.

Masked (3 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Combo 3*CrystallizationMelee230 / 400.6 s1 hit unblockableparry window 0.2 s
Tail Attack*CrystallizationMelee1301 sBlockableparry window 0.2 s
Melee HHV*CrystallizationMelee1300.5 sBlockableparry window 0.2 s

Unmasked (4 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Combo 4*CrystallizationMelee230 / 50—1 hit unblockableparry window 0.2 s
Combo 3*CrystallizationMelee230 / 400.6 s1 hit unblockableparry window 0.2 s
Melee HHV*CrystallizationMelee1300.5 sBlockableparry window 0.2 s
Combo 5*CrystallizationMelee130—Blockableparry window 0.2 s

Used in any phase (9 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Gap Closer*CrystallizationMelee1401 sBlockableparry window 0.2 s
Boss Posture Break*Special140—Unblockableparry window 0.2 s
Cleave Combo*CrystallizationMelee1300.5 sBlockableparry window 0.2 s
Vanish*Special130—Unblockableparry window 0.2 s
Melee VVH*CrystallizationMelee1300.2 sBlockableparry window 0.2 s
Leap*Melee130—Unblockableparry window 0.2 s
Orb Cleave*Special110—Blockableparry window 0.2 s
Orb Leap*Special110—Blockableparry window 0.2 s
Tail Orb*Special110—Blockableparry window 0.2 s

Damage is the base value per hit (bosses always fight at level 1, so no level scaling applies). Move names marked * come from the game's internal tags, because the game never shows attack names.

Sphinx's attack strings

Game data

The combos Sphinx's AI chains together in each phase, hit by hit with damage. Red hits cannot be blocked or parried.

Masked: 3 strings

Sphinx's attack strings
#StringTotal damageRed hitsAI cost
1Tail Attack · 3030—1
2Melee HHV · 3030—1
3Combo 3 A · 30Combo 3 B · 407011

Unmasked: 4 strings

Sphinx's attack strings
#StringTotal damageRed hitsAI cost
1Combo 4 A · 30Combo 4 B · 508011
2Combo 5 · 3030—1
3Melee HHV · 3030—1
4Combo 3 A · 30Combo 3 B · 407011

Damage is per hit before the placement level's multiplier. AI cost is the string's stamina_cost in the boss's behaviour data: the boss's own budget, not your Endurance. Move names are built from the game's ability tags (English only).

Weaknesses and resistances

Game data

Sphinx has no damage-type weaknesses or resistances: every weapon deals its full damage.

Melee—
Firearms—
Explosives—
Fire damage—
Ignite build-up—
Stasis (Crystallization)—
Infection—

Red = takes extra damage of that type; filled to the right = resists it (100% = immune).

Weak points

Weak points
Body partDamage takenPosture damage taken
Armoured part×1×1
Armoured part×0.8×0.8
Armoured part×0.3×0.5

Sphinx's phases

Game data

When each phase starts and what changes: the posture pool and the resistances each phase record sets.

Sphinx's phases
PhaseStartsPostureResistance changes
MaskedFight start350Same as base
UnmaskedScripted transition350Same as base

HP thresholds are shown only where the phase record holds an absolute health value below the boss's maximum; other phases change on a scripted trigger, so no number is printed. Resistance changes compare the phase record's overrides with the base profile in the Resistances section.

Sphinx stats

Game data

Health, posture and reward compared with the other bosses.

Health
2,000#8 of 10
Posture
350
Critical attack damage
300Fixed damage of a critical attack after a posture break
Stasis segments
5
Hardest single hit
50 · Combo 4
Catalyst reward
20,000 Catalysts

Phases

Phases
PhaseAttacksPosture
Masked3350
Unmasked4350

Data: Steam build 25907482 (1.0 launch). How we source this

How many hits to kill Sphinx

Calculated

Hits needed with each weapon's basic attack at weapon levels 1, 5 and 10, after the boss's resistances.

Hits to kill
WeaponWeapon level 1Weapon level 5Weapon level 10
Pistol6730 per hit4842 per hit3460 per hit
Musket14150 per hit10210 per hit7300 per hit
Blunderbuss14150 per hit9230 per hit6350 per hit
Saber10020 per hit5040 per hit3460 per hit
Rapier8025 per hit5835 per hit4545 per hit
Claymore4050 per hit2580 per hit20100 per hit

Basic light attacks (blades) or single shots (firearms; the Blunderbuss at point-blank range). Upgrades, Ambers, coatings, charged attacks and critical attacks all cut these numbers.

Where to find Sphinx

Sphinx is fought in Caverns during Chapter IV Dark Descent. The closest Lantern is Ancient Lair.

Caverns
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in Caverns

Ability altars: 2

Bosses: 1 (Sphinx)

Chests: 11 (Lucky Shot, Lunatic's Grasp, Limit Break, Ferrofluid Flask Power Upgrade, Superior Firearm Parts, Surplus, Perfectionism, Empty Ferrofluid Flask, Distilled Transmutation Material, Pure Blade Material)

Keys: 1 (Mining Shaft Key)

Lanterns: 5 (Mine Cart Route, Old Mine, Weeping Ledge, Ancient Lair, Last Sunlight)

Letters: 4 (Longing Wife Letter, Death Notice, Miner's Letter, Saltmine Note)

Rewards and achievement

Game data

What defeating Sphinx gives you.

  • Catalyst reward: 20,000 Catalysts
  • Not a Cat Person · 3.5% of Steam players · Defeat the Sphinx.

Journal entry

Game data
SpoilerRead William's journal entry on Sphinx

The Sphinx appears wholly alien to this world. Its presence carries a power beyond human understanding, ancient and immeasurable. How such a being came into existence remains unclear, yet it serves as proof that the plague is capable of creation beyond mere corruption.

When one looks at this beast, it is clear that the plague does not simply destroy — it creates. Terrible things, certainly, but also magnificent ones. The Sphinx stands as evidence that the force behind this calamity may possess ambitions far greater than mankind realises.

Sphinx, Devourer of the Unworthy is the boss of Caverns and boss number 3 of 10 in the campaign, with 2,000 HP. Of its 14 attacks, 5 are unblockable (Combo 4, Combo 3, Boss Posture Break, Vanish); the hardest single hit is Combo 4 for 50. No damage type gets a bonus against it. Beating it pays 20,000 Catalysts.

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Sphinx FAQ

How do you beat Sphinx in Valor Mortis?

The Sphinx fights in two forms, masked and unmasked, and almost every claw and tail strike builds Crystallization on you, so do not trade hits while the meter is high. Combo 3, Combo 4, the Leap, Vanish and the posture-break slam are unblockable; everything else can be blocked. It has no elemental weaknesses, and its armoured parts take only 30 to 80% damage, so hit the exposed body. Watch for the red attacks: Combo 4, Combo 3, Boss Posture Break, Vanish cannot be blocked, so dodge them instead of holding block. Its posture pool is 350. Break it with heavy and parried hits, then land a critical attack for a fixed 300 damage (15% of its HP). Some attacks build up Crystallization on you; back off and let the meter drain before trading hits.

What is the best build for Sphinx in Valor Mortis?

The Sphinx has no resistances at all; its armour does the job instead, with body zones that take only 30% and 80% damage next to one that takes full damage, so always hit the exposed part. Its 350 posture pool is the smallest of any boss and opens a 300-damage critical attack, so posture is the fast route: parry its blockable strikes (0.2 s window), and with the Rapier (150 posture per perfect parry) three perfect parries are enough on their own.

How much HP does Sphinx have?

Sphinx, Devourer of the Unworthy has 2,000 HP, #8 of the 10 bosses. Its posture pool is 350.

Where is Sphinx in Valor Mortis?

Sphinx is fought in Caverns during Chapter IV Dark Descent. The nearest Lantern is Ancient Lair, about 368 m from the fight.

What is Sphinx weak to?

Sphinx has no damage-type weaknesses or resistances; every weapon deals full damage.

What do you get for beating Sphinx?

Defeating Sphinx awards 20,000 Catalysts. It also unlocks the Not a Cat Person achievement.

How many phases does Sphinx have?

Sphinx fights in 2 phases, and its posture and attacks can change between them.

Which attacks of Sphinx are unblockable?

5 attacks are unblockable: Combo 4, Combo 3, Boss Posture Break, Vanish. Dodge these instead of blocking.

Which boss comes before Sphinx?

Sphinx is boss 3 of 10; the boss before it is The Iron Marshall.