
Risen Lancer Enemy type 4 of 15 · first met in The Battlefield
- Health
- 170
- Catalysts
- 150
- Posture
- 320
- Placements
- 29
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Risen Lancer is an enemy type in Valor Mortis, first met in The Battlefield and placed 29 times across 10 regions. At level 1 it has 170 HP and gives 150 Catalysts; its strongest placements (level 6) have 680 HP and hit ×2 harder. It uses 7 attacks, 1 of them unblockable. No damage type does extra damage to it.
- Health
- 170Level 1 · #7 of 15 by HP
- Catalysts (level 1)
- 150275 Catalysts at level 6
- Weak to
- No weakness
- Placements
- 2910 regions · #10 most common
- Amber from elites
- Bottomless WellCity of Orphans
- Can be backstabbed
- YesBlocks your attacks
How to beat Risen Lancer
Game dataCounterplay for Risen Lancer, written from its move list, resistances, variants and drops.
Lancers always block: the game stores a 100% block chance for every variant, and their left hand takes only 10% damage. Go around the guard instead of through it. Their head takes 3x damage, the highest head multiplier of any enemy, so a Pistol headshot deals 90 at level 1 and a Musket headshot (450) kills a Lancer up to level 4 (408 HP).
At 1.75 m/s they are among the slowest enemies, so you can keep your distance and shoot. Their Melee Spin (40) is red and counts as a grab; every other move hits for 10 to 22 and costs only 24 Endurance to block. A backstab kills a regular Lancer outright at every level.
The elite Lancer in City of Orphans has 2,000 posture, so do not try to break it; it drops the Bottomless Well Amber. Regular Lancers drop a Protective Vial 3% of the time.
How to fight Risen Lancer
Game dataTips built from its data: what it resists, what it is weak to, which attacks to dodge and how to open it up.
- Watch for the red attacks: Melee Spin cannot be blocked, so dodge them instead of holding block.
- Its head takes ×3 damage, so aim firearm shots at the head.
- It can block and parry your attacks (block chance 100%, parry chance — as the game lists them), so mix in charged attacks and posture damage instead of mashing light attacks.
- Sneak up on it: a backstab deals a fixed 170 damage at level 1, 100% of its health (1 backstab kills it).
- It has a grab, and grabs cannot be blocked: step back when it lunges.
- Its toughest variant, Elite*, starts at 400 HP, far more than the 170 of a level-1 placement.
Risen Lancer variants
Game dataThe game defines 3 versions of this enemy. Each has its own health, posture and defensive behaviour; elites are tougher one-off placements, summoned ones appear mid-fight.
| Variant | Role | Health (lowest → highest level) | Catalysts | Posture | Stasis segments | Block chance | Parry chance | Backstab | Placed |
|---|---|---|---|---|---|---|---|---|---|
| Tier 1* | Regular | 170 → 680 | 150 | 320 | 2 | 100% | — | Yes | 26 |
| Tier 2* | Regular | 170 → 680 | 150 | 320 | 2 | 100% | — | Yes | 2 |
| Elite* | Elite | 400 → 680 | 150 | 2,000 | 2 | 100% | — | No | 1 |
* Variant names are built from the game's internal tier tags (the game shows no name for them). Block and parry chances are listed in the order the game stores them. Placed = how many level spawners use that variant.
Health of every variant by level
| Variant | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 |
|---|---|---|---|---|---|---|
| Tier 1* | 170 | 238 | 306 | 408 | 544 | 680 |
| Tier 2* | 170 | 238 | 306 | 408 | 544 | 680 |
| Elite* | 400 | 560 | 680 | — | — | — |
Speed and posture by variant
Game dataHow fast each variant closes the distance, and how quickly its posture comes back once you stop pressuring it.
Its fastest variant moves at 1.75 m/s; your walk speed is 4 m/s.
| Variant | Role | Move speed | Sprint | Posture recovery | Recovery delay |
|---|---|---|---|---|---|
| Tier 1* | Regular | 1.75 m/s | 1.75 m/s | 10/s | 6 s |
| Tier 2* | Regular | 1.75 m/s | 1.75 m/s | 10/s | 6 s |
| Elite* | Elite | 1.75 m/s | 1.75 m/s | 12/s | 6 s |
Speeds are the AI's movement settings in metres per second. Posture recovery is the posture regained per second, and the delay is the wait before recovery begins (game fields posture_recovery_per_sec and posture_reset_delay). — = not set for that variant.
Risen Lancer level scaling
Game dataEnemy levels in Valor Mortis are set per placement, not by a difficulty setting (the game has a single difficulty): the same enemy is level 1 in one spot and level 6 in another, usually higher later in the campaign. This is the main variant from level 1 to 6.
| Level | Health | Catalysts | Damage dealt | Critical attack damage taken | Backstab damage taken | Backstab share of HP |
|---|---|---|---|---|---|---|
| Lv 1 | 170 | 150 | ×1 | 170 | 170 | 100% |
| Lv 2 | 238 | 175 | ×1.2 | 238 | 238 | 100% |
| Lv 3 | 306 | 200 | ×1.4 | 306 | 306 | 100% |
| Lv 4 | 408 | 225 | ×1.6 | 408 | 408 | 100% |
| Lv 5 | 544 | 250 | ×1.8 | 544 | 544 | 100% |
| Lv 6 | 680 | 275 | ×2 | 680 | 680 | 100% |
Damage dealt multiplies every attack's base damage. Critical attacks (after a posture break) and backstabs deal the fixed amounts shown, whatever your weapon; the share column is our arithmetic.
Risen Lancer attacks
Game dataEvery damaging attack across its variants, grouped into moves, with base damage per hit, wind-up and whether you can block it.
| Move | Type | Hits | Damage per hit | Wind-up | Block / parry |
|---|---|---|---|---|---|
| Melee Spin* | Grab | 1 | 40 | — | Unblockableparry window 0.15 s |
| Melee Fury Regular* | Melee | 1 | 22 | 0.4 s | Blockableparry window 0.2 s |
| Melee Fury Sequence* | Melee | 1 | 22 | 0.4 s | Blockableparry window 0.2 s |
| Melee Combo 2* | Melee | 1 | 20 | 0.6 s | Blockableparry window 0.2 s |
| Melee Jump* | Melee | 1 | 18 | — | Blockableparry window 0.2 s |
| Villager Fork Charge* | Melee | 1 | 10 | 0.4 s | Blockableparry window 0.2 s |
| Soldier Charge No Windup* | Melee | 1 | 10 | 0.4 s | Blockableparry window 0.2 s |
* Attack names are built from the game's internal tags. Damage is the level-1 base; multiply by the placement's damage multiplier (up to ×2 at level 6), so Melee Spin goes from 40 to about 80.
Risen Lancer resistances and weak points
Game dataIt has no special resistances or weaknesses: every damage type works the same.
Red = takes extra damage of that type; filled to the right = resists it (100% = immune).
Weak points
| Body part | Damage taken | Posture damage taken |
|---|---|---|
| Head | ×3 | ×1 |
| Chest | ×1 | ×1 |
| Groin | ×1 | ×1 |
| Right hand | ×0.8 | ×1 |
| Legs | ×0.8 | ×1 |
| Left hand | ×0.1 | ×0.1 |
Risen Lancer drops
Game dataRandom drops on every kill, with the chance the game rolls for each.
| Item | Type | Chance | Amount | On average |
|---|---|---|---|---|
| Consumable | 3% | 1 | 1 in 33 kills | |
| Upgrade material | 1% | 1 | 1 in 100 kills |
"On average" is 1 ÷ chance (calculated): the expected number of kills per drop, not a guarantee.
Elite drops: Ambers and keys
Game dataOne placed spawner carries a scripted reward that always drops on the kill: Bottomless Well (City of Orphans).
| Reward | Type | Location | Carried by | Nearest Lantern |
|---|---|---|---|---|
| Amber | City of Orphans | Elite* · Elite | Tribunal Square · about 52 m away |
These are one-time rewards from specific spawners. The Lantern distance is a straight line from the spawner (calculated).
Where to find Risen Lancer
Game dataPlaced spawners per region in campaign order: 29 in total, the most in Vale of Wrath (5).
| Location | Region | Placed | Enemy level | Health | Share of placements | Map |
|---|---|---|---|---|---|---|
| The Battlefield | I | 2 | 1 | 170 | 7% | Show on map |
| Valley of Ashes | II | 3 | 1 | 170 | 10% | Show on map |
| Caverns | IV | 2 | 2 | 238 | 7% | Show on map |
| Vale of Wrath | V | 5 | 1–4 | 170–408 | 17% | Show on map |
| Cursed Hollow | VI | 2 | 1 | 170 | 7% | Show on map |
| The Outskirts | VII | 3 | 3 | 306 | 10% | Show on map |
| City of Orphans | VIII | 4 | 2–6 | 238–680 | 14% | Show on map |
| University | IX | 2 | 5 | 544 | 7% | Show on map |
| Fortress | X | 5 | 5 | 544 | 17% | Show on map |
| Napoleon's Prison | — | 1 | 5 | 544 | 3% | Show on map |
Counts are the game's placed spawners; scripted waves and summons during fights are not included.
Data: Steam build 25907482 (1.0 launch). How we source this
Everything placed in Vale of Wrath
Ability altars: 3
Bosses: 2 (Slaughtermill)
Boss arenas: 1
Chests: 19 (Butcher's Carnage, Pure Blade Material, Lucky Shot, Exquisite Firearm Parts, Perfectionism, Distilled Transmutation Material, Superior Firearm Parts, Empty Ferrofluid Flask, Wound that Heals, Distilled Blade Material, Pure Transmutation Material, Ferrofluid Flask Power Upgrade, Dilated Moment)
Keys: 1 (Basement Key)
Lanterns: 5 (Ship Graveyard, Under the Bridge, Poisoned Camp, Old Windmill, Wolfsbane Field)
Letters: 23 (Mirek's Note, Shrike's Appeal — Join the Resistance, Deserter's Friend Diary, Wolf's Note — Poison, Cryptic Note — Wolf, Wanted Notice, Shrike's Appeal, Medic's Letter, Shrike's Order — Cargo, Painter's Final Letter, Headquarters' Orders — New Troops, Beekeeper's Note, Captain Lefèvre's Letter — New Troops, Shrike's Appeal — Informants, Thief's Note — Loot, Thief's Note — Warning, Emissary's Letter, Headquarters' Orders — Poisoned Troops, Shrike's Orders — Cargo, Rebel's Note — Mistake, Cargo Manifest, Toothless Jack's Journal, Deserter's Diary)
Hits to kill Risen Lancer
CalculatedBasic hits needed to kill a level-1 Risen Lancer (170 HP) with every blade and firearm at weapon levels 1, 5 and 10.
| Weapon | Weapon level 1 | Weapon level 5 | Weapon level 10 |
|---|---|---|---|
| 630 per hit2 to the head | 542 per hit2 to the head | 360 per hit1 to the head | |
| 2150 per hit1 to the head | 1210 per hit | 1300 per hit | |
| 2150 per hit1 to the head | 1230 per hit | 1350 per hit | |
| 920 per hit | 540 per hit | 360 per hit | |
| 725 per hit | 535 per hit | 445 per hit | |
| 450 per hit | 380 per hit | 2100 per hit |
Calculated from weapon damage × the first light attack's multiplier × (1 − resistance); firearms also show head hits. Upgrades, Ambers, coatings and the stat board are not included, and higher-level placements need proportionally more hits.
Journal entry
Game dataWilliam's journal page on Risen Lancer, as written in the game.
SpoilerShow the journal entry
These wretches wear the garb of a horseman, and yet they are grounded by a massive appendage, which they use as a shield of sorts. Still, they charge as though thousands of thundering hooves ring in their ears.
I cannot help but wonder where their horses have gone. I have seen their carcasses scattered across the fields, swollen and still, yet the riders continue as if nothing has been lost. Do they not notice the absence, or has the plague simply erased the memory of their beloved animals?
Risen Lancer is the #10 most common of the 15 enemy types, with 29 placements across 10 regions; you meet it first in The Battlefield and see it most in Vale of Wrath. Of its 7 attacks, 1 is unblockable (Melee Spin), and the hardest hitter is Melee Spin at 40 base damage. No damage type does extra damage to it, so pick a weapon you like. Hunt its elite placements for Bottomless Well (City of Orphans). Its health runs from 170 at level 1 to 680 at level 6, paying 150 Catalysts to 275 Catalysts.
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Risen Lancer FAQ
How do you beat Risen Lancer in Valor Mortis?
Lancers always block: the game stores a 100% block chance for every variant, and their left hand takes only 10% damage. Go around the guard instead of through it. Their head takes 3x damage, the highest head multiplier of any enemy, so a Pistol headshot deals 90 at level 1 and a Musket headshot (450) kills a Lancer up to level 4 (408 HP). At 1.75 m/s they are among the slowest enemies, so you can keep your distance and shoot.
How much HP does Risen Lancer have in Valor Mortis?
Risen Lancer has 170 HP at level 1 and 680 HP at level 6, its highest placement level. Levels are set per placement, not by difficulty. Its toughest variant, Elite*, starts at 400 HP.
What is Risen Lancer weak to?
Risen Lancer has no elemental weakness or resistance: every damage type does normal damage. Head hits deal ×3 damage.
What does Risen Lancer drop?
Random drops: Protective Vial (3%), Crude Blade Material (1%). Every kill also pays 150 Catalysts at level 1. Specific elite placements always drop Bottomless Well (City of Orphans).
Where do you find Risen Lancer?
Risen Lancer first appears in The Battlefield and is placed 29 times in total: The Battlefield (2), Valley of Ashes (3), Caverns (2), Vale of Wrath (5), Cursed Hollow (2), The Outskirts (3), City of Orphans (4), University (2), Fortress (5), Napoleon's Prison (1).
Where is the best place to farm Risen Lancer?
Vale of Wrath has the most Risen Lancer placements (5 of 29), so that is where you meet it most often. Each level-1 kill pays 150 Catalysts and rolls its drop table.
Can you backstab Risen Lancer, and does it block?
Yes: Risen Lancer can be backstabbed, taking a fixed 170 damage at level 1 (100% of its health). It can block and parry your attacks (block chance 100%, parry chance —).
Why does Risen Lancer have different health in different places?
Each placement has its own enemy level from 1 to 6. Level 6 has 680 HP and deals ×2 damage compared with level 1. It is not a difficulty mode; Valor Mortis has a single difficulty.




