Meadows Village
- Per world
- 15
- Size
- 20–30
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
A Meadows surface camp, built outward from a centre point.
How it generates
Rather than a room graph, this one scatters its pieces outward from a centre point within 32 m, so it reads as a settlement rather than a corridor.
Room contents are not readable from the game files: rooms are referenced by asset GUID from scene bundles the asset manifest does not index, so the chests and spawners inside a given room cannot be listed here.
Meadows Village generates in Meadows and the world attempts 15 placements of it. It is a surface camp rather than an interior: pieces are scattered outward from a centre point within about 32 m, built from the world seed, so no two look alike.
Your Valheim Reference, On Your PC
Every item, creature, recipe and boss from the game files, plus crafting, meal, comfort and weapon-matchup planners — in a desktop app beside Valheim. Free on your PC.
- Items, creatures & bosses
- Crafting & meal planners
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Meadows Village FAQ
Where do you find Meadows Village in Valheim?
In Meadows. World generation attempts 15 placements per world and keeps the ones that find a valid spot.
How big is Meadows Village?
It covers roughly 32 m from its centre. As a surface camp it has no rooms — the pieces are placed outward within that radius, so the shape differs every time.
Where do you find Meadows Village?
In the Meadows. The world generator makes 15 placement attempts per world, so how many you actually meet depends on how much of that biome your seed produced.
What loot is inside Meadows Village?
The chests and spawners live inside the individual room prefabs, which the game references by a GUID that is not in the shipped asset index — so we do not list a loot table here rather than guess at one. What we can say is the biome it sits in, which decides the creatures, and the rooms it draws from.