General Lothaire, the Eagle-Bearer, a boss in Valor Mortis

General Lothaire, the Eagle-Bearer Boss 1 of 10 · The Battlefield

BossBoss #12 phases
Health
1,800
Posture
500
Catalyst reward
10,000
Unblockable attacks
9
Methodology
Data Methodology

General Lothaire, the Eagle-Bearer is boss 1 of 10 in Valor Mortis, fought in The Battlefield (Chapter I Revival). It has 1,800 HP across 2 phases, uses 18 attacks of which 9 are unblockable, and is weak to Fire damage. Defeating it awards 10,000 Catalysts.

Health
1,800#9 of 10 bosses by HP
Location
The BattlefieldChapter I Revival
Catalyst reward
10,000 CatalystsPaid out on the kill screen
Unblockable attacks
9Bash, Combo 6, Combo 5, Combo 4
Weak to
Fire damage
Nearest Lantern
Field EncampmentAbout 71 m from the fight
Related guide1. General Lothaire, the Eagle-BearerAll Valor Mortis Bosses in Order: HP, Weaknesses & Rewards

How to beat General Lothaire

Strategy built from the boss's data: which attacks to dodge, what it is weak to and how to open it up.

General Lothaire is the first real test of blocking discipline. In his first phase most strings (Combos 1 to 3, Swing, Spin and Slash) hit for 37 and can be blocked or parried, but Bash, Leap, the ground Spikes, the Wave and his Grab cannot, so learn to dodge those five on sight. In the second phase his combos hit for 50 and several finishers turn red. He also calls in sabre and musket soldiers; a pistol shot or two clears them before they can flank you.

He takes 40% extra damage from fire and double damage to the head, so the Fire Transmutation and pistol headshots shorten the fight, while Stasis is a poor choice (he resists half of it). His posture pool is only 500: break it and a critical attack takes 400 off his 1,800 HP.

  • Watch for the red attacks: Bash, Combo 6, Combo 5, Combo 4 cannot be blocked, so dodge them instead of holding block.
  • Lean on Fire damage: it takes extra damage from it.
  • Avoid relying on Stasis (Crystallization); it resists that damage type.
  • Its head takes ×2 damage, so aimed firearm shots to the head pay off.
  • Its posture pool is 500. Break it with heavy and parried hits, then land a critical attack for a fixed 400 damage (22% of its HP).
  • It brings in other enemies during the fight (9 extra moves from summons); clear them quickly so they cannot flank you.
  • It has a grab: grabs cannot be blocked, so keep your distance when it lunges in.
  • The nearest Lantern is Field Encampment, about 71 m from the fight, where you respawn after a death.

Recommended build for General Lothaire

Calculated

Weapons, statuses, Ambers and Transmutations that fit this fight, from General Lothaire's resistances and the hits-to-kill maths.

Fewest blade hits (level 10)
Claymore: 18Body hits, before upgrades and Ambers
Fewest firearm shots (level 10)
Musket: 63 to the head
Fire damage taken
×1.4
Ignite build-up resistance
30%
Stasis
7 segments · 50% resistanceFull freeze breaks for 900 damage
Posture → critical
500 → 400

On The Battlefield your kit is the Saber, the Pistol and the Fire Transmutation, and Lothaire is weak to the last one: he takes 40% extra fire damage and resists only 30% of Ignite build-up. Open every gap with the flame, or coat the Saber with a Flaming Whetstone (each hit fills 40% of the Ignite meter, 10 charges). Skip Stasis here: 7 segments and 50% Stasis resistance make him the hardest boss in the game to freeze.

His head takes double damage, so the Pistol is a real damage tool and not just for his summoned soldiers: 30 body shots or 15 headshots kill him at Pistol level 10. The Saber needs 90 light hits at level 1, so posture is the faster route. His phase-one strings can be blocked or parried (0.2 s window), every Saber perfect parry deals 100 posture damage, and breaking his 500 posture opens a 400-damage critical attack, almost a quarter of his 1,800 HP.

Ambers: Duellist's Focus (wider parry window), Iron Grip (Ferrofluid Flask use cannot be interrupted) and Wound that Heals all sit in chests on The Battlefield itself. Blocking his phase-one hits costs 35 Endurance each out of your 80, so parry rather than turtle.

General Lothaire attacks and moves

Game data

Every attack General Lothaire uses, grouped into combos, with damage per hit and whether you can block it.

Phase 1 (7 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Combo 1*Melee337 / 37 / 371.5 sBlockableparry window 0.2 s
Combo 2*Melee237 / 372.4 sBlockableparry window 0.2 s
Combo 3*Melee237 / 37—Blockableparry window 0.2 s
Bash*Melee1501 sUnblockableparry window 0.2 s
Swing*Melee137—Blockableparry window 0.2 s
Spin*Melee137—Blockableparry window 0.2 s
Slash*Melee137—Blockableparry window 0.2 s

Phase 2 (4 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Combo 6*Melee350 / 50 / 502 s1 hit unblockableparry window 0.2 s
Combo 5*Melee350 / 50 / 351.2 s1 hit unblockableparry window 0.2 s
Combo 4*Melee237 / 50—1 hit unblockableparry window 0.2 s
Combo 7*Melee237 / 501 sBlockableparry window 0.2 s

Used in any phase (7 attacks)

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Leap*Melee150—Unblockableparry window 0.2 s
Spikes*Special140—Unblockableparry window 0.2 s
Visceral Ability*Special140—Unblockableparry window 0.2 s
Gapper*Melee137—Blockableparry window 0.2 s
Charge*Charge137—Blockableparry window 0.2 s
Wave*Special1321.5 sUnblockableparry window 0.2 s
Grab*Grab1202 sUnblockableparry window 0.2 s

Damage is the base value per hit (bosses always fight at level 1, so no level scaling applies). Move names marked * come from the game's internal tags, because the game never shows attack names.

General Lothaire's attack strings

Game data

The combos General Lothaire's AI chains together in each phase, hit by hit with damage. Red hits cannot be blocked or parried.

Phase 1: 7 strings

General Lothaire's attack strings
#StringTotal damageRed hitsAI cost
1Combo 1 A · 37Combo 1 B · 37Combo 1 C · 37111—1
2Swing · 3737—1
3Combo 2 A · 37Combo 2 B · 3774—1
4Bash · 505011
5Slash · 3737—2
6Combo 3 A · 37Combo 3 B · 37Shoot Burst7412
7Spin · 3737—2

Phase 2: 4 strings

General Lothaire's attack strings
#StringTotal damageRed hitsAI cost
1Combo 4 A · 37Combo 4 B · 508712
2Combo 5 A · 50Combo 5 B · 50Combo 5 C · 3513512
3Combo 6 A · 50Combo 6 B · 50Combo 6 C · 5015012
4Combo 7 A · 37Combo 7 B · 5087—1

Damage is per hit before the placement level's multiplier. AI cost is the string's stamina_cost in the boss's behaviour data: the boss's own budget, not your Endurance. Move names are built from the game's ability tags (English only).

Summoned enemies

Game data

Attacks of the enemies General Lothaire calls into the fight.

Moves
MoveTypeHitsDamage per hitWind-upBlock / parry
Melee Combo 1*Melee1220.4 sBlockableparry window 0.2 s
Melee Charge*Special122—Blockableparry window 0.2 s
Soldier Charge No Windup*Melee1220.4 sBlockableparry window 0.2 s
Melee Combo 2*Melee1200.6 sBlockableparry window 0.2 s
Melee Stab*Melee120—Blockableparry window 0.2 s
Melee Spin*Melee118—Blockableparry window 0.2 s
Melee Jump*Melee118—Blockableparry window 0.2 s

Weaknesses and resistances

Game data

Weak to Fire damage (×1.4). Resists Stasis (Crystallization) (−50%).

Melee—
Firearms—
Explosives—
Fire damage+40%
Ignite build-up−30%
Stasis (Crystallization)−50%
Infection—

Red = takes extra damage of that type; filled to the right = resists it (100% = immune).

Weak points

Weak points
Body partDamage takenPosture damage taken
Head×2×1

General Lothaire's phases

Game data

When each phase starts and what changes: the posture pool and the resistances each phase record sets.

General Lothaire's phases
PhaseStartsPostureResistance changes
Phase 1Fight start500Same as base
Phase 2Scripted transition500Same as base

HP thresholds are shown only where the phase record holds an absolute health value below the boss's maximum; other phases change on a scripted trigger, so no number is printed. Resistance changes compare the phase record's overrides with the base profile in the Resistances section.

General Lothaire stats

Game data

Health, posture and reward compared with the other bosses.

Health
1,800#9 of 10
Posture
500
Critical attack damage
400Fixed damage of a critical attack after a posture break
Stasis segments
7
Hardest single hit
50 · Bash
Catalyst reward
10,000 Catalysts

Phases

Phases
PhaseAttacksPosture
Phase 17500
Phase 24500

Data: Steam build 25907482 (1.0 launch). How we source this

How many hits to kill General Lothaire

Calculated

Hits needed with each weapon's basic attack at weapon levels 1, 5 and 10, after the boss's resistances.

Hits to kill
WeaponWeapon level 1Weapon level 5Weapon level 10
Pistol6030 per hit30 to the head4342 per hit22 to the head3060 per hit15 to the head
Musket12150 per hit6 to the head9210 per hit5 to the head6300 per hit3 to the head
Blunderbuss12150 per hit6 to the head8230 per hit4 to the head6350 per hit3 to the head
Saber9020 per hit4540 per hit3060 per hit
Rapier7225 per hit5235 per hit4045 per hit
Claymore3650 per hit2380 per hit18100 per hit

Basic light attacks (blades) or single shots (firearms; the Blunderbuss at point-blank range). Upgrades, Ambers, coatings, charged attacks and critical attacks all cut these numbers.

Where to find General Lothaire

General Lothaire is fought in The Battlefield during Chapter I Revival. The closest Lantern is Field Encampment.

The Battlefield
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in The Battlefield

Ability altars: 2

Bosses: 1 (General Lothaire)

Chests: 12 (Iron Grip, Dilated Moment, Bottomless Well, Duellist's Focus, Crude Blade Material, Superior Firearm Parts, Transmuted Persistence, Butcher's Carnage, Volatile End, Wound that Heals, Life Diverted)

Lanterns: 3 (Onslaught Arch, Trenches, Field Encampment)

Letters: 2 (Eternal Guard's Order, Fencer's Journal)

Rewards and achievement

Game data

What defeating General Lothaire gives you.

  • Catalyst reward: 10,000 Catalysts
  • Torn Banner · 26.2% of Steam players · Kill General Lothaire, the Eagle-Bearer.

Journal entry

Game data
SpoilerRead William's journal entry on General Lothaire

The commander advances with the banner of the empire clutched tightly within a grotesquely enlarged arm. Beneath the flag writhes a mass of soldier heads fused together into a single towering body, each face frozen somewhere between devotion and agony.

Despite its monstrous form, the creature marches with terrifying purpose, as though the will of the regiment still survives within it. It is less a beast than the embodiment of war itself — a banner carried forward by death alone.

General Lothaire, the Eagle-Bearer is the boss of The Battlefield and boss number 1 of 10 in the campaign, with 1,800 HP. Of its 18 attacks, 9 are unblockable (Bash, Combo 6, Combo 5, Combo 4); the hardest single hit is Bash for 50. It takes extra damage from Fire damage. Expect summoned enemies during the fight. Beating it pays 10,000 Catalysts.

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General Lothaire FAQ

How do you beat General Lothaire in Valor Mortis?

General Lothaire is the first real test of blocking discipline. In his first phase most strings (Combos 1 to 3, Swing, Spin and Slash) hit for 37 and can be blocked or parried, but Bash, Leap, the ground Spikes, the Wave and his Grab cannot, so learn to dodge those five on sight. In the second phase his combos hit for 50 and several finishers turn red. Watch for the red attacks: Bash, Combo 6, Combo 5, Combo 4 cannot be blocked, so dodge them instead of holding block. Lean on Fire damage: it takes extra damage from it. Avoid relying on Stasis (Crystallization); it resists that damage type.

What is the best build for General Lothaire in Valor Mortis?

On The Battlefield your kit is the Saber, the Pistol and the Fire Transmutation, and Lothaire is weak to the last one: he takes 40% extra fire damage and resists only 30% of Ignite build-up. Open every gap with the flame, or coat the Saber with a Flaming Whetstone (each hit fills 40% of the Ignite meter, 10 charges). Skip Stasis here: 7 segments and 50% Stasis resistance make him the hardest boss in the game to freeze.

How much HP does General Lothaire have?

General Lothaire, the Eagle-Bearer has 1,800 HP, #9 of the 10 bosses. Its posture pool is 500.

Where is General Lothaire in Valor Mortis?

General Lothaire is fought in The Battlefield during Chapter I Revival. The nearest Lantern is Field Encampment, about 71 m from the fight.

What is General Lothaire weak to?

Weak to Fire damage (×1.4). Resists Stasis (Crystallization) (−50%).

What do you get for beating General Lothaire?

Defeating General Lothaire awards 10,000 Catalysts. It also unlocks the Torn Banner achievement.

How many phases does General Lothaire have?

General Lothaire fights in 2 phases, and its posture and attacks can change between them.

Which attacks of General Lothaire are unblockable?

9 attacks are unblockable: Bash, Combo 6, Combo 5, Combo 4. Dodge these instead of blocking.

Which boss comes before General Lothaire?

General Lothaire is the first boss of Valor Mortis.