
RelaxSkill
Gain 15 Block. Next turn, draw cards and gain Energy.
Is Relax good in Slay the Spire 2?
Relax is an ancient Event skill in Slay the Spire 2. In combat it resolves as: Gain 15 Block. Next turn, draw cards and gain Energy. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 54 recorded runs, decks running it win 19.6% of the time, right in line with the typical deck. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Necrobinder players keep it in 1.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 2.0 times in the decks that take it.
It performs best next to Mad Science — together they post a +18.6% swing in win rate. It also has strong chemistry with the relic Festive Popper, which moves its win rate by +20.2%. At 3 energy, it’s upgraded in 23.1% of runs and usually joins the deck around floor 18.
Upgraded, it gains +2 Block, +1 Cards, +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 9 wins, 37 deaths, and 8 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 11.1% of its appearances. Read on for Relax’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Event run.
Relax Win Rate & Pick Rate
At 19.6%, Relax performs almost exactly at the 18.9% all-deck average (0.6% off), as charted below.
Run Outcomes with Relax
Relax has 9 wins and 45 losses over 54 tracked runs (16.7% won); abandoned runs count as losses.
- Wins 16.7%
- Losses 83.3%
Best Cards to Pair with Relax
Ranked by win-rate lift, Relax performs best alongside Mad Science (+18.6%), Scourge (+15.8%), and Grave Warden (+13.5%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Relax Win Rate by Class
Relax is played across 5 classes, led by Necrobinder (30.0%), Silent (28.6%), and Regent (16.7%) by win rate.
Best Relics for Relax
Relax pairs best with the relics Festive Popper (+20.2%), Potion Belt (+17.7%), and Lantern (+15.5%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Relax Card Details
Relax is an ancient skill costing 3 energy; it’s upgraded in 23.1% of runs and usually picked up by floor 18.
Gain 15 Block. Next turn, draw cards and gain Energy.
Upgrade: +2 Block, +1 Cards, +1 Energy
What Ends Runs with Relax
Relax’s most common run-enders are The Insatiable Boss (11.1%), Decimillipede Elite (7.4%), and Knowledge Demon Boss (5.6%).
- The Insatiable Boss11.1% of runs
- Decimillipede Elite7.4% of runs
- Knowledge Demon Boss5.6% of runs
- Kaiser Crab Boss5.6% of runs
- Queen Boss5.6% of runs
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Relax – Frequently Asked Questions
Is Relax good in Slay the Spire 2?
Across 54 tracked runs, Relax has a 19.6% win rate — +0.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Relax do in Slay the Spire 2?
Relax costs 3 energy. Gain 15 Block. Next turn, draw cards and gain Energy.
What class is Relax in Slay the Spire 2?
Relax is an Ancient Event Skill.
Is Relax worth upgrading in Slay the Spire 2?
Players upgrade Relax in 23.1% of runs. Upgrading it grants +2 Block, +1 Cards, +1 Energy.
What is the best relic for Relax?
In tracked runs, Relax has performed best alongside Festive Popper, which lifts its win rate by +20.2% over 12 runs together.
See Also
Compare Relax with the rest of the best Slay the Spire 2 cards, relics, and classes below.