
RelaxSkill
Gain 15 Block. Next turn, draw cards and gain Energy.
Is Relax good in Slay the Spire 2?
Relax is an ancient Event skill in Slay the Spire 2. In combat it resolves as: Gain 15 Block. Next turn, draw cards and gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 10 recorded runs, decks running it win 22.2% of the time, comfortably clear of the 12.6% average, by 9.6%. It’s a more selective pick, turning up in just 1.9% of decks that could run it. Ironclad players keep it in 2.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 2.0 times in the decks that take it.
It performs best next to Greed — together they post a +27.8% swing in win rate. It also has strong chemistry with the relic Lantern, which moves its win rate by +44.5%. At 3 energy, it’s upgraded in 10.0% of runs and usually joins the deck around floor 18.
Upgraded, it gains +2 Block, +1 Cards, +1 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 2 wins, 7 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is The Insatiable Boss, which closes out 30.0% of its appearances. Read on for Relax’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Event run.
Relax Win Rate & Pick Rate
Relax’s 22.2% win rate clears the 12.6% all-deck average by 9.6%, the gap charted below.
Run Outcomes with Relax
Relax has 2 wins and 8 losses over 10 tracked runs (20.0% won); abandoned runs count as losses.
- Wins 20.0%
- Losses 80.0%
Best Cards to Pair with Relax
Ranked by win-rate lift, Relax performs best alongside Greed (+27.8%), Hidden Cache (+11.1%), and Gamma Blast (+11.1%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Relax Win Rate by Class
Relax is played across 4 classes, led by Ironclad (100.0%), Regent (20.0%), and Necrobinder (0.0%) by win rate.
Best Relics for Relax
Relax pairs best with the relics Lantern (+44.5%), Strawberry (+11.1%), and Amethyst Aubergine (+11.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Relax Card Details
Relax is an ancient skill costing 3 energy; it’s upgraded in 10.0% of runs and usually picked up by floor 18.
Gain 15 Block. Next turn, draw cards and gain Energy.
Upgrade: +2 Block, +1 Cards, +1 Energy
What Ends Runs with Relax
Relax’s most common run-enders are The Insatiable Boss (30.0%).
- The Insatiable Boss30.0% of runs
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Relax – Frequently Asked Questions
Is Relax good in Slay the Spire 2?
Across 10 tracked runs, Relax has a 22.2% win rate — +9.6% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Relax do in Slay the Spire 2?
Relax costs 3 energy. Gain 15 Block. Next turn, draw cards and gain Energy.
What class is Relax in Slay the Spire 2?
Relax is an Ancient Event Skill.
Is Relax worth upgrading in Slay the Spire 2?
Players upgrade Relax in 10.0% of runs. Upgrading it grants +2 Block, +1 Cards, +1 Energy.
What is the best relic for Relax?
In tracked runs, Relax has performed best alongside Lantern, which lifts its win rate by +44.5% over 3 runs together.
See Also
Compare Relax with the rest of the best Slay the Spire 2 cards, relics, and classes below.