
Feeling sick
- Lasts
- 15 s
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
You don't feel so well and can't hold your food down. Everything that grants Feeling sick, and the numbers behind it.

Effects
- Health regeneration -100%
- Stamina regeneration -100%
- Movement speed -50%
- 1 damage every 2 s
What grants it 3
Valheim shows you a short line of flavour text for Feeling sick and nothing else — not the size of the change, not the duration, and never what applies it. The 4 modifiers above are read from the game files, and the 3 sources beside them turn the effect into something you can plan for rather than notice.
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Feeling sick in Valheim
What does Feeling sick do in Valheim?
It applies the 4 changes listed above. The in-game tooltip describes the effect in words and gives no numbers, so those come from the game files.
How do you get Feeling sick in Valheim?
From Bukeperries, Rotten Meat, Toadstool, all linked above with what else each one does. An effect usually has more than one source, and the cheapest is rarely the obvious one.
How long does Feeling sick last?
15 s. Reapplying it restarts the timer rather than stacking a second copy, so there is no benefit to drinking two.
Does Feeling sick stack in Valheim?
Not with itself. Applying Feeling sick again replaces the existing one rather than adding to it, so a second source is spent for nothing unless the first has run out. It does sit alongside other effects perfectly happily — the restriction is on duplicates, not on how many different effects you carry.
What else is like Feeling sick?
Other effects in its category number 14, among them Adrenaline Rush, Adrenaline Rush, Adrenaline Rush, Adrenaline Rush, Anti-Sting Concoction. They are worth comparing before committing to one, because effects in the same category tend to be alternatives rather than additions — and one of them is usually easier to keep running than the rest.
What kind of effect is Feeling sick?
It is filed under , with 4 listed under modifiers and 3 under sources. The category is the game’s own grouping rather than ours, which is why it is worth paying attention to: it is how the game itself decides which effects are alternatives to each other.
Rotten Meat
Toadstool