Infested Citadel

Mistlands
Per world
5
Size
512–512
Methodology
Data Methodology

A Mistlands interior, assembled room by room at world generation.

How it generates

Per world5
SizeFills the location
Room pool18

Each run starts at the entrance and attaches rooms from its themed pool of 18 until it reaches the room count or runs out of connectors, which is why two of these in the same world share a theme but not a layout.

Room contents are not readable from the game files: rooms are referenced by asset GUID from scene bundles the asset manifest does not index, so the chests and spawners inside a given room cannot be listed here.

Infested Citadel generates in Mistlands and the world attempts 5 placements of it. A run assembles 512 to 512 rooms from a pool of 18, built from the world seed, so the theme is fixed but the layout is not. Room contents are not in the readable game data, so what is inside any given room has to come from playing it.

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Infested Citadel FAQ

Where do you find Infested Citadel in Valheim?

In Mistlands. World generation attempts 5 placements per world and keeps the ones that find a valid spot, so they are common enough to run into while exploring rather than something to hunt for.

How big is Infested Citadel?

Each run assembles 512 to 512 rooms from a pool of 18, so the layout is different every time even within one world. The theme stays the same.

Where do you find Infested Citadel?

In the Mistlands. The world generator makes 5 placement attempts per world, so how many you actually meet depends on how much of that biome your seed produced.

How big is Infested Citadel?

Between 512 and 512 rooms, drawn from a pool of 18. The layout is generated per instance, so two of them in the same world are not the same dungeon.

What loot is inside Infested Citadel?

The chests and spawners live inside the individual room prefabs, which the game references by a GUID that is not in the shipped asset index — so we do not list a loot table here rather than guess at one. What we can say is the biome it sits in, which decides the creatures, and the rooms it draws from.