Sunken Crypts

Swamp
Per world
175
Size
20–30
Methodology
Data Methodology

A Swamp interior, assembled room by room at world generation.

How it generates

BiomeSwamp
Per world175
Size20–30 rooms
Room pool16

Each run starts at the entrance and attaches rooms from its themed pool of 16 until it reaches the room count or runs out of connectors, which is why two of these in the same world share a theme but not a layout.

Room contents are not readable from the game files: rooms are referenced by asset GUID from scene bundles the asset manifest does not index, so the chests and spawners inside a given room cannot be listed here.

Sunken Crypts generates in Swamp and the world attempts 175 placements of it. A run assembles 20 to 30 rooms from a pool of 16, built from the world seed, so the theme is fixed but the layout is not. Room contents are not in the readable game data, so what is inside any given room has to come from playing it.

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Sunken Crypts FAQ

Where do you find Sunken Crypts in Valheim?

In Swamp. World generation attempts 175 placements per world and keeps the ones that find a valid spot, so they are common enough to run into while exploring rather than something to hunt for.

How big is Sunken Crypts?

Each run assembles 20 to 30 rooms from a pool of 16, so the layout is different every time even within one world. The theme stays the same.

Where do you find Sunken Crypts?

In the Swamp. The world generator makes 175 placement attempts per world, so how many you actually meet depends on how much of that biome your seed produced.

How big is Sunken Crypts?

Between 20 and 30 rooms, drawn from a pool of 16. The layout is generated per instance, so two of them in the same world are not the same dungeon.

What loot is inside Sunken Crypts?

The chests and spawners live inside the individual room prefabs, which the game references by a GUID that is not in the shipped asset index — so we do not list a loot table here rather than guess at one. What we can say is the biome it sits in, which decides the creatures, and the rooms it draws from.