Journal art for In Ruins

Chapter IX In Ruins Chapter 9 of 11 · University

Main story1 boss
Journal steps
3
Lanterns
4
Chests
13
Side Quests
0
Methodology
Data Methodology

Chapter IX In Ruins is chapter 9 of 11 in Valor Mortis, played in University. Its journal has 3 steps; the region has 4 Lanterns, 13 chests and 2 letters, and one boss: The Orphan.

Location
UniversityRegion IX
Boss
The Orphan4,000 HP · 7 unblockable
Lanterns
4Main Hall
Chests
131 holds an Amber
Side Quests
0
Journal steps
3
Related guideAll Valor Mortis Bosses in Order: HP, Weaknesses & Rewards

Chapter route, step by step

Calculated

Our recommended order through University, Lantern by Lantern: what sits near each one, where the side quests start and how to prepare for the boss. Distances are straight-line metres from the map data.

  1. Light Main Hall (#901). The Shield Transmutation altar is 46 m away. The Library Key (44 m) and Auditorium Key (76 m) open the library and the auditorium, and a Quintessential Transmutation Material chest sits 37 m from the Lantern.
  2. Take the Lift Shaft Key (28 m from Lift Shaft, #902) and ride down. The Ferrofluid Flask Power Upgrade chest about 60 m from Lift Shaft is trapped; the Project Volunteer — Experimental Report (34 m) explains what lives below.
  3. Light Laboratories (#903, internally 'PreExperiments'). Both chests within 10 m are trapped — a Ferrofluid Flask Power Upgrade and the Lunatic's Grasp Amber. The Excerpt from Dr. Moreau's Journal is 41 m away.
  4. Rest at Sewage Drain (#904, internally 'PreOrphan') and fight The Orphan about 39 m away: 4,000 Health, 1,550 Posture, 7 of 16 attacks unblockable. Fire is neutral in this fight (both phases reset its Fire resistance to 0%) and it resists 70% of Ignite build-up, so bring your best-upgraded weapon and aim for the head, which takes double damage; it is immune to infection. It pays 40,000 Catalysts and Coup de Grâce.

Tips & missables

The University is where Chapter VIII's journal finishes (the laboratories and the volume for Louis). Chapter IX's own entries pick up afterwards at the castle ruins of the Fortress.

Three trapped chests in one region: open them at full Health.

The Ambers here come from elites — Warrior's Fury (Howler) and Payback (Remnants of the Iron Regiment), and Payback has no other source — plus the trapped Lunatic's Grasp chest. The University keeps fast travel.

Lanterns in order: what's nearby

Lanterns in order: what's nearby
LanternBossAmber chestsKeysSide quest cluesAlso nearby
#901 Main Hall——Library KeyAuditorium Key—5 chests · 0 letters · 1 ability altar · 1 mouse hole
#902 Lift Shaft——Lift Shaft Key—2 chests · 1 letter
#903 Laboratories—Lunatic's Grasp trapped——2 chests · 1 letter
#904 Sewage DrainThe Orphan ~39 m———4 chests · 0 letters

Chapter IX In Ruins journal

Game data

William's journal entries for this chapter, in order. They describe the story, so they are hidden until you open them.

SpoilerShow all 3 journal steps
  1. 1

    From the tome I delivered to Louis, it is clear that a relic of immense power lies hidden within the castle ruins. I must venture there myself and attempt to recover it, no matter the perils that await.

  2. 2

    I've stepped into the ruined castle. Although the fortress seems abandoned, I can feel something dangerous lurking here. Still, the relic I seek lies within these walls, and I must push forward.

  3. 3
    Final entry

    I must confess, a stark terror seized me during the struggle. That wretch's ramblings have gotten under my skin... What could he possibly have meant by 'the betrayal'? Yet, I held my ground, even as my hands trembled more than I would ever willingly admit.

  • 3 journal steps from the game's quest data.
  • Played in University

Lanterns in University

Game data

The region's Lanterns in the game's numbering order. Rest at each one you find; they are your respawn points.

Boss of Chapter IX

Game data

Core numbers of the boss fought in this chapter. Open its page for every move and weakness.

Boss of Chapter IX
BossHealthPostureUnblockable / attacksCatalyst rewardSteam players beaten
The Orphan4,0001,5507 / 1640,0000.8%

Unblockable attacks cannot be stopped with a guard; dodge them.

Collectibles in Chapter IX

Game data

Ambers, keys and letters you can pick up in University.

Ambers (3)

Ambers (3)
AmberHow to get it here
Lunatic's GraspTreasure chest
PaybackElite enemy drop
Warrior's FuryElite enemy drop

Letters (2)

Data: Steam build 25907482 (1.0 launch). How we source this

Shop stock unlocked by Chapter IX

Game data

After completing Chapter 9, these items go on sale.

University map

Game data

Where this chapter's Lanterns, chests, keys and letters are placed.

University
Full map
Map drawn from the region's own level geometry in the game files (terrain, buildings, water); every marker sits at the exact position of a placed object.

Everything placed in University

Ability altars: 1

Bosses: 1 (The Orphan)

Boss arenas: 1

Chests: 13 (Ferrofluid Flask Power Upgrade, Distilled Blade Material, Distilled Transmutation Material, Masterwork Firearm Parts, Empty Ferrofluid Flask, Lunatic's Grasp, Superior Firearm Parts, Quintessential Transmutation Material)

Keys: 3 (Lift Shaft Key, Library Key, Auditorium Key)

Lanterns: 4 (Main Hall, Laboratories, Sewage Drain, Lift Shaft)

Mouse holes: 1

Letters: 2 (Project Volunteer — Experimental Report, Excerpt from Dr. Moreau's Journal)

Chapter IX collectible checklist

Tick things off as you go. Progress is saved in this browser and shared with the region page for University.

0 of 22 collected

Lanterns (4)

Chests (13)

Keys (3)

Letters (2)

Chapter IX In Ruins is chapter 9 of 11, set in University, with 3 journal steps and 4 Lanterns to rest at. Its boss is The Orphan; The Orphan has 4,000 HP, 7 unblockable attacks and pays 40,000 Catalysts. 0.8% of Steam players have beaten The Orphan. Explore it fully for 13 chests (1 with Ambers), 3 keys and 2 letters. Ambers obtainable here: Lunatic's Grasp, Payback, Warrior's Fury. Finishing it opens 12 new shop items at James's Iron Bench, Louis's Laboratoire. Next comes Chapter X Shackled.

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Chapter IX In Ruins FAQ

Where does Valor Mortis Chapter IX take place?

Chapter IX In Ruins takes place in University, region 9 of the campaign. Its first Lantern is Main Hall.

What is the boss of Chapter IX in Valor Mortis?

The Orphan. The Orphan has 4,000 HP and 7 unblockable attacks, and beating it pays 40,000 Catalysts. 0.8% of Steam players have beaten The Orphan.

How many Lanterns are in Chapter IX?

University has 4 Lanterns: Main Hall, Lift Shaft, Laboratories, Sewage Drain.

What collectibles are in Chapter IX?

University holds 13 chests (1 with Ambers), 3 keys and 2 letters. The checklist on this page tracks them.

Which Ambers can you get in Chapter IX?

Lunatic's Grasp (Treasure chest), Payback (Elite enemy drop), Warrior's Fury (Elite enemy drop).

What does finishing Chapter IX unlock?

Completing it adds 12 items to the stock of James's Iron Bench, Louis's Laboratoire. The list is on this page.

What is the best route through Chapter IX In Ruins in Valor Mortis?

Light Main Hall (#901). The Shield Transmutation altar is 46 m away. The Library Key (44 m) and Auditorium Key (76 m) open the library and the auditorium, and a Quintessential Transmutation Material chest sits 37 m from the Lantern. Take the Lift Shaft Key (28 m from Lift Shaft, #902) and ride down. The Ferrofluid Flask Power Upgrade chest about 60 m from Lift Shaft is trapped; the Project Volunteer — Experimental Report (34 m) explains what lives below.

What can you miss in Chapter IX In Ruins?

The University is where Chapter VIII's journal finishes (the laboratories and the volume for Louis). Chapter IX's own entries pick up afterwards at the castle ruins of the Fortress.

What comes after Chapter IX?

Chapter X Shackled follows.